That Kid General
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Mods, you deleted a thread that was secondary vidya and was just fine. What the hell?
That Kid general.
>3rd grade, trip to zoo that's 90 mins away
>Everyone has game boys
>Back of the bus, no chaperones, everyone is swapping games to borrow
>Most kids aren't dicks
>but then here comes altman
>spitting image of Carlos from magic school bus
>except not funny and generally a dick
>give pokemon silver with a torn sticker to a friend
>friend gives it to altman
>currently in azalea town, about to fight rival
>then remember I named rival "shitty" as is tradition with other friends
>altman fights him
>complains to chaperones
>get in trouble for swearing in games
>chaperones shut down game trading
>everyone gets their games back but me
>altman steals it, keeps it
>I try to claim it's mine but the idiots don't listen
>worst day of my childhood (other than when my dad died)
Part 2 soon
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/v/, something really wild happened two days ago. Both System Shock 2, Thief 2, Thief Gold (supported) and the editor DromED, got a massive update.
The really strange thing is, it isn't some normal fan patch where they toss in a few hacks and config tweaks here and there, but a patch that modifies the game engine on a source code level. That can't normally be feasibly accomplished without access to said code, especially by fans.
This patch was released on a French forum by a user known as Le Corbeau (translates to Crow, which itself translates to Corvo, protagonist of Dishonored). Some of you may know that Dishonored is developed by the France-located Arkane studios, which proudly houses a number of ex-Looking Glass Studios people. Key people at that.
What do you think of this whole ordeal? It's fantastic news for anyone interested, the patch really improves things and makes the games run flawlessly on any system, even through WINE the games run extremely well. But this is just bizarre.
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>Hideki Kamiya, the man who spearheaded production on Bayonetta, has turned against the industry practice of producing content with several hundreds of developers.
Platinum Games now has about 150 core staff, which is thought to be more than Capcom Studio 4 according to Kamiya. However, the outspoken Japanese developer insists that the increased manpower will not help deliver better product.
>>"I heard there were a huge amount of people working on [Capcom's] Devil May Cry 4, just an enormous amount of people," Kamiya said in an interview with Edge. "Didn't help them, did it?"
>Prior to co-founding Platinum Games, Kamiya had a hand in creating and directing a number of Capcom's most popular franchises, including Resident Evil, Devil May Cry and Viewtiful Joe.
>The comment comes as Capcom finishes up production on Resident Evil 6, a pan-continental development operation with a reported 600 people involved.
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So, how come this is being praised while Diablo 3 was shunned on release?
Let's look at the major complaints of D3 at release and see if they apply to TL2.
>The highest difficulty was absolute bullshit with next to no incentive to play
Torchlight 2's Elite difficulty is nothing more than enemies soaking up more damage as well as their abilities hitting harder. No unique new spells or traps. Besides that, you're not getting any more EXP or loot. It's hit and run city.
>Only 2-3 builds are viable
Torchlight 2's viable builds mostly consist of "pick one spammable attack and almost every passive ability you can find". If you're playing a berserker, you're going crits, that lunge attack that restores health and maybe 1-2 other abilities you think are neat. Terrible.
>Legendary items are boring as hell
So far, every single unique item I've found or seen in threads is akin to Diablo 3's boring "They're rares with fixed stats!" legendaries. D2 hat uniques that gave birth to entire builds because of their interesting stats, so far TL2 has none of that.
>Co-Op play isn't viable at all, Monster become way too strong on inferno!
Again, very true for TL2. Unless you're all glass-cannon cookie-cutter builds, playing together on Elite won't be a good time for anyone. Monsters, especially Champions and bosses, take forever.
In conclusion: "At least it's not Diablo 3."
FIRST IMPRESSIONS FROM RE6
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Just stopped playing the full game
>QTEs,QTEs everywhere.At least every 3rd second
>Poop graphics its like they made the game back in 2008.They added nothing after RE5
>There is absolutely no horror elements.The game plays like an action movie thanks to QTEs.
>There is an option called "Unlimited Ammo" on a fucking Resident Evil game.
>Co-op faggotry full force
>Heads explode like pop tarts when you shoot it
>There is a quick shot mechanic with autoaim.Meaning you push 2 button at the same time and Chris turns and shoots the guy no matter where he is facing.
>Leon shout "I'm out of ammo" and has to melee zombie,ten seconds later you have a shotgun,a sniper rifle,an assault rifle,a desert eagle and a normal glock with full ammo
>Ai is retarded as fuck.Especially your companions
>More QTEs i seriously haven't seen that many QTE action in Azura's Wrath
>You can't have ammo problems if you are not complete blind
>No,not a single horror element in a Resident Evil game ;_;(This hurts the most)
I didn't really gave a fuck about story so i have no idea about that.But this is the end for the series.
I don't even think its a good action game.
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Silent hill thread?
Just started SH3 for the first time, in the middle of my SH franchise run on the PC, got through the mall and just entered the subway. Time says 39 minutes, guess thats not too bad? Was only really one riddle though and 1 puzzle, and the fetching of the keys, but it seemed the paths took you right to what you needed.
Game seems to have quite a different vibe from 1 and 2, or was it just because I'm not in silent hill yet?
First boss, big purple dildo (or worm...?) seemed a bit too easy.. guess it had to be since you just have the pistol/knife and pipe.