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Q: What are the biggest mistakes made by developers trying to feature positive female characters in their games?
>Jill Murray: "Trying to feature positive female characters" is probably a mistake. When you demand that characters be paragons of positivity, that's when you get the feeling of "trying" and no one likes to play "trying." Players want to connect with characters that offer something juicy and real.
>I'm less interested in the "kick-ass woman who can do it all," than I am in the people whose flaws, interests, fears, and passions drive and pull them in conflicting directions. That includes the everywoman, the underachiever, the ordinary person moved to respond to tragedy, the woman who excels at one thing but the rest of her life is a mess, and so on. The messy stuff is what makes real people relatable and memorable, whether or not they're good role models.
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>Get this game, they said.
>It's the best pokemon game ever, they said.
>It's better than ruby, they said.
Fucking /v/. This game fucking sucks. Last time I listen to you on what games are good or not. I could have bought fire emblem or Luigi's mansion. But no, I wasted 30 bucks on this turd. Now everyone thinks I'm an autist manchild for playing a game I don't even like.
Fuck you, /v/.