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Threads added between 2014/01/08 and 2014/01/15

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Most viewed threads in this category

3 more posts in this thread. [Missing image file: dante_raiden.jpg]
So who wins this fight? Goold old Dante or Raiden? >both have white hair >both are lightning fast >both have fought things way bigger than they are >both have a "super" mode >both have very powerful swords My vote goes for Raiden
307 more posts in this thread. [Missing image file: straight_line_or_circle.jpg]
pretty sure it's a straight line
84 more posts in this thread. [Missing image file: 1377881984612.png]
Who is the Hitomi of video games? By that I mean a slut with ridiculously huge tits that can give double titfucks. Vidya characters and developers are both welcome.
36 more posts in this thread. [Missing image file: 1385291418309.png]
>Decide to S-rank Revengeance >Do it on easy fine >Try Very Hard >File R-04 >The elevator mission >Suddenly I don't want to S-rank anymore. Fuck this noise, the grad is complete bullshit at the end.

Hyrule Warriors Information

47 more posts in this thread. [Missing image file: 2405165-hyrule_warriors_n(...).jpg]
Information pertaining to the upcoming "Hyrule Warriors". My source is one of the members of the localization team as the game is being catered to Western fans, with the localization team helping at a "ground level" to create the script. * The game is being aimed at Western Musou fans, as Zelda is very popular in the West compared to Japan. It is planned to be released in the West first in Fall 2014, and the game's script and dialouge is being built around the localization as mentioned before. * A Zelda first, the game will have full voice-acting, except for Link who, as tradition, will only grunt. The English dub is being prioritized and the script written around it, while the Japanese version, being released a bit later, will have a Japanese dub. It's unlikely the English version will have dual-audio since it's being released first, but could be released as DLC. * The game will be "more difficult" that traditional Musou games to appeal to Western fans, while still accessible to classic Zelda fans who are unfamiliar with the Musou franchise. There's more focus on defending and evasion rather than using brute force, for example, and even some basic "puzzles" placed within the levels. But it will be just as fast-paced and fun though according to the developers.


47 more posts in this thread. [Missing image file: image.jpg]
IT REALLY HAPPENED GONE HOME IS GAME OF THE YEAR 2013 http://www.polygon.com/2013-game-of-the-year

Thief: first blunder of 2014

2 more posts in this thread. [Missing image file: 0c5124a9-e821-4598-a5dc-5(...).jpg]
Yesterday I played the new Thief game for 4 hours and I felt terribly dissapointed: > Boring mechanics, different ways to do missions but pretty linear > Great scenarios but shitty faces. Lack of variety of them. > Too much shit to steal. Golden candles on the middle of the street make fucking sense > Tries to be dark and edgy but its pretty lame > 3rd person parts like Uncharted. WHY? > It seems they lack budget during production I can only talk about the first four hours and I want to play the whole game but damn, it looks like the first blunder of the year.
0 more posts in this thread. [Missing image file: mario and luigi.jpg]
Why is Slowbeef so out of the loop. He JUST got into streaming. Fuck this Let's Play 'philosophy'
10 more posts in this thread. [Missing image file: pew-die-pie-hed4-2013.jpg]
good LPs thread pic not related
404 more posts in this thread. [Missing image file: I seriously hope you guys(...).jpg]
Do they even tested this boss? seriously what the actual fuck
115 more posts in this thread. [Missing image file: sorcery_saga_the_curse_of(...).jpg]
Is that a good game /v/?
58 more posts in this thread. [Missing image file: 1zbxzly.gif]
glitch gif thread
436 more posts in this thread. [Missing image file: sessgohome.png]
Adam Sessler responds to the backlash he got from his GOTY award to Gone Home. Typical hipster liberal response. http://www.youtube.com/watch?v=WpllLknS4b0&feature=player_detailpage#t=302

Beta Souls

13 more posts in this thread. [Missing image file: crestfallen-warrior.jpg]
What's wrong? Still haven't lost your virginity? Have a seat and get comfortable, we'll both be bronies before you know it.. Well? What are you going to do about it /v/? I've already decided.. I don't really care anymore..
267 more posts in this thread. [Missing image file: MADELEINE.png]
Who is best Dragon's Dogma and why is it Madeline?
3 more posts in this thread. [Missing image file: canadian megaman.png]

Anonymous WiiU dev talks

489 more posts in this thread. [Missing image file: nintendo.gif]
Dude worked on Zombii U >Having worked on other hardware consoles, I suppose that we were rather spoilt by having mature toolchains that integrated nicely with our development environment. Wii U on the other hand seemed to be trying at every turn to make it difficult to compile and run any code. Nintendo had provided an integration of their development tools into Visual Studio - the de facto standard for development - but it didn't work, not even close. So time was spent trying to get this fixed up, while reporting the issue to the platform holder. Eventually we received a solution from Nintendo via another third-party company who had also been working on this issue for a while. So now we could make the code visible in Visual Studio and get it compiling, which was good, but the compilation times were really slow, even for minor changes. Then it had to do the link step, at which point you could happily get up, make a cup of tea, have a chat and get back to your desk before the link was complete. Link times were measured in multiple (four or more) minutes on Wii U compared to around one minute on other platforms. >Finally, when you had the code, you would deploy it to the console and start up the debugger, which was part of the toolchain that Nintendo had licensed from Green Hills Software. As a seasoned developer I've used a lot of debuggers, but this one surprised even me. Its interface was clunky, it was very slow to use and if you made the mistake of actually clicking on any code, then it would pause and retrieve all of the values for the variables that you had clicked, which might take a minute or more to come back.

ITT we talk about why devs can't come up with good alien designs

131 more posts in this thread. [Missing image file: liara-tsoni.jpg]
dear devs, stop recoloring humans or adding tentacles/rubber foreheads on to shit and calling them "aliens". this is not star trek and it is no longer the 1960's, you lazy fucks. yours truly, anon
244 more posts in this thread. [Missing image file: Final+Fantasy+Tactics+A2+Luso.jpg]
Bad character design thread Post your worst
69 more posts in this thread. [Missing image file: ME2_Cover_Art.png]
This game is so fucking good

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