WarZ Failure General
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So I played the Warz for the last few days on and off. It as nice to kill time, but don't expect to get heavily involved in that.
>inb4 DayZ clone
Let's put that shit aside and focus on the really glaring design flaws of the game, that are sure as hell fixable but most likely won#t be changed.
Number one: The Cash shop
I have no problem if the cash shop offered cosmetic shit like a trillion of hats, flavour food/ drinks and shit, but weapons and ammo? what?
What is the point if you can deck yourself with good loot, with money, when the whole point of the game is scavenging. Either completely revamp how the shop works and really use it for flavour shit.
Number two: Global inventory
Yes, you have a global inventory to mule shit to other characters. So if you have a succesful scavenger and don't want to loose your good lot, just put it in your global inventory and you're good. Complete bullshit. Nullifies the point of scavenging even more.
Number three: Loot distribution
At the moment, the most efficient way to get food, water and bandages is by hunting new characters. When you start a new character, you get one packet of food, a soda can, one bandage and flash light. Not much, but if you camp the spawn points, you'll roll in that stuff after some time.
To be honest, that was what i did, when i got a decent weapon. I waited at the spawn, whacked people, looted them and went on.