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In an effort to not have to upgrade my videocard every new cycle, I would like to know why pc games look so bad at lower frame rates. I would be perfectly happy, if for example, Metro 2033 ran at a locked 30 fps but without all of the motion judder/ghosting/tearing that happens on a pc.
In comparison, even some of the worst performing n64 games (perfect dark, banjo tooie which run at 20fps or less) still look at least consistent in motion compared to moderately performing pc games. Neither banjo tooie nor perfect dark have tearing or stuttering camera movement, even at their lower frame rates. I've noticed that games which use motion blur like Crysis tend to look better in motion at lower frame rates, but they still don't look as consistent as a console game locked at 30fps.
I don't really need all my games to run at 60fps nor do I want to spend the required amount of money to do so as newer games come out (currently have gtx 680). All I want is a consistent image at lower frame rates so that I could then settle for lower end cards because I don't really need a gtx 680 for most things.
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How do you feel on light humor on a supposedly violent, tense game, /v/? Things that aren't supposed to be laugh-worthy, but make a very hostile game a little lighter. We have some perfect examples of that, such as Xzar and Minsc in Baldur's Gate
Devfag here, here's an example of such: I'm making a specific province have square watermelons thanks to a powerful goblin shaman that put a curse on the land after a war. All watermelons that grow on that province are square, with rounded edges. The goddess of nature didn't saw evil on it's doing; even though it was altering the shape, it still is after all a watermelon.