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/vg/ Video Game Generals

Warning: All the content of this page originally come from 4chan.org. This is only a partial archive made to avoid destruction. Some posts and images may be missing. All the messages below have been posted by anonymous users and we do not guarantee any truth of what they said.
For any illegal content, please contact me so that I can immediatly destroy it!

Anonymous 2012-10-28 15:37:59 No.17241519

[Missing image file: kspinanutshell.png]

>tfw the old thread finally 404'd edition

FAQ: Look here for answers to some common questions, and links to help you out:
http://kspwiki.nexisonline.net/wiki/User:Senamic#Kerbal_Space_Program_FAQ

Common Links:
Game Site: http://kerbalspaceprogram.com/
Wiki: http://kspwiki.nexisonline.net/wiki/Main_Page
Forum: http://kerbalspaceprogram.com/forum/forum.php
Planetary transfer calculator: http://ksp.olex.biz/

Common Mod Links:
>Damned Aerospace (plane parts) + Crewtank (holds extra Kerbals)
http://kerbalspaceprogram.com/forum/showthread.php?t=9243
>Bobcat Rovers (huge and fastish)
http://kerbalspaceprogram.com/forum/showthread.php/20286-PLUGIN-PART-0-17-BobCat-Ind-Release-DEMV
>ISA MapSat (mapping)
http://kerbalspaceprogram.com/forum/showthread.php?t=9396
>MechJeb (autopilot+info):
http://kerbalspaceprogram.com/forum/showthread.php?t=12384
>Larger Stock parts (upscales of 1m-exclusive parts)
http://kerbalspaceprogram.com/forum/showthread.php?t=14824
>Engineer (per-stage info in editor)
http://kerbalspaceprogram.com/forum/showthread.php?t=18230
>Warp Clamp (docking, get v0.5.1)
http://kerbalspaceprogram.com/forum/showthread.php?t=20503
>Heat Shield (re-entry effects)
http://kerbalspaceprogram.com/forum/showthread.php?t=21050
>Protractor (angle calculator)
http://kerbalspaceprogram.com/forum/showthread.php?t=21544

thanks to whoever made this layout


>>
Anonymous 2012-10-28 16:26:32 No.17243896

[Missing image file: out.screenshot78.png]
[This] was supposed to be a design test, for getting into orbit and back, not meant for getting to any celestial body but...

...by chance I decided to land it on Minmus. For some reason.

>>
Anonymous 2012-10-28 16:28:21 No.17243993

[Missing image file: screenshot79.png]
...but I missed. Kind of.

Err, fuel ran out two meters before slamming into the ground.

>>
Anonymous 2012-10-28 16:30:28 No.17244109

[Missing image file: screenshot82.png]
This is where the final stage separated.

>>
Anonymous 2012-10-28 16:33:34 No.17244268

[Missing image file: out.screenshot86.png]
[This] is the entirety of the re-entry module.

>>
Anonymous 2012-10-28 16:36:19 No.17244413
So, have anyone made a interplanetary shuttle yet?

>>
Anonymous 2012-10-28 16:38:53 No.17244529
How far up do kethane sensors work?

>>
Anonymous 2012-10-28 17:53:41 No.17248694

[Missing image file: screenshot86.png]
How am I supposed to get a huge spaceplane to take off?

>pic related

>>
Anonymous 2012-10-28 18:26:27 No.17250568
>>17248694
VTTO?
Vertical takeoff to orbit?

>>
Anonymous 2012-10-28 18:33:29 No.17250929
>>17250568
So, launch it on a rocket then?

>>
Anonymous 2012-10-28 18:36:36 No.17251139
Rockets>Spaceplanes

>>
Anonymous 2012-10-28 18:44:30 No.17251615
>>17251139
Yeah but I want to get a plane on either Eve, Duna, or Laythe.

>>
Anonymous 2012-10-28 18:55:22 No.17252259
>>17251615
The only "Spaceplane" that I've seen make it to Eve in a General Thread took off vertically, but there were so many disposable rocket stacks and SRBs that it might as well have been a rocket.

Personally, the only thing I can see a spaceplane being useful for is bringing Kerbals into orbit to live in an LKO space station.

>>
Anonymous 2012-10-28 19:32:54 No.17254724
>>17252259
fun

>>
Anonymous 2012-10-28 19:34:37 No.17254831
>>17251139
Gliders>Spaceplanes>Rockets>Jets

>>
Anonymous 2012-10-28 19:35:04 No.17254861
>>17254724
Well, obviously. But I'm thinking for a practical perspective, why use a Spaceplane over a rocket?

>>
Anonymous 2012-10-28 19:40:03 No.17255140
>>17254861
Pure spaceplanes? Literally no bonuses except re-entry difficulty.

>>
Anonymous 2012-10-28 19:45:39 No.17255517
>>17254861
Realistically speaking, they are shit. In theory, they'd be easier to pilot with less training than a real rocket (Requires less people to get all the shit together) and they'd require less specialized launching equipment (Can take off from anywhere with a runway instead of needing a dedicated launch pad) But that is offset by everything else.

To put it simply: There's a reason why no space program on earth uses them outside of theory and "it would be cool if they worked"

>>
Anonymous 2012-10-28 19:47:20 No.17255641

[Missing image file: screenshot545.png]
>>17255140
>difficulty
wow stop posting any time
I can get this badboy from orbit to KSC withut any parachutes
Most of the times, the craft is totaly reusable to

>>
Anonymous 2012-10-28 19:48:13 No.17255712
>>17255641
That's what I was talking about, you fucking braindead retard.

>>
Anonymous 2012-10-28 20:06:12 No.17256806

[Missing image file: screenshot98.png]
>tfw can't rendezvous with Eve

>>
Anonymous 2012-10-28 20:08:31 No.17256928

[Missing image file: screenshot99.png]
>>17256806
>timewarps
And look at how close I was, do I really need to make up for it's inclination?

>>
Anonymous 2012-10-28 20:18:22 No.17257543

[Missing image file: burn this way copy.jpg]
>>17256928
you can fix this. i think you need to burn the same direction as the arrow and your blue rin should start shifting.

make sure you stay closer to the sun than eve so you move faster

>>
Anonymous 2012-10-28 20:20:14 No.17257678

[Missing image file: screenshot100.png]
>>17257543
2late4me

I decided to visit the sun. I'll make sure I do what you said next time though, I'm sure it'll happen again.

>>
Anonymous 2012-10-28 20:50:41 No.17259860
Anyone else think that the Ion Engine from the DSM mod is a bit cheaty?

Four solar panels and a battery will get you pretty much infinite fuel. Is there any way I can increase the amount of energy drain from the engine in the mod so I can't just have infinite fuel, and actually have to wait for the battery to recharge inbetween burns?

>>
Anonymous 2012-10-28 21:47:35 No.17263497
I'm mad as fuck. I just downloaded a bunch of mods (fairings, Zoxygene, solar panels, remote controls) and today they mention official stuff coming for all of those things.

At least my rockets looked cool before their time.

>>
Anonymous 2012-10-28 22:25:20 No.17266158
>>17263497
you can just remove the mods. the .18 update won't be here for another month or two.

>>
Anonymous 2012-10-28 23:16:43 No.17269994
>>17255517
they aren't used IRL because of scaling issues. Its easier in KSP because the atmosphere is lower. Your jet engines can get you to around 15km, so your rockets only have to go 55km or so. In real life, the jets can take you to 20-25km or so, but then your rockets need to take you up to at least 100km, which is 75-80km higher than the jets can go. Include the fact that Earth has a much higher orbital velocity than Kerbin, and you can easily that its much harder in real life than in the game.

>>
Anonymous 2012-10-28 23:18:33 No.17270117
>>17257678
The protractor mod includes a "Closest Approach" field, so you can see how close you'll come. Just use that and Smart A.S.S. to get that number as low as possible, and you'll have an intercept pretty much every time.

>>
Anonymous 2012-10-28 23:24:11 No.17270537
>>17269994
In other words: They can't achieve their purpose and thus, are shit.

>>
Anonymous 2012-10-28 23:24:45 No.17270569
Anyone know how much it matters where Duna is when I make my burn? I don't mean phase angles, I know that's huge; I mean Duna's orbital position. Assuming my phase and ejection angles are correct, how much of a difference does it make if Duna is at its perihelion or its aphelion?

When Duna is at its perihelion, I suspect it would require less delta V, but I'm not sure its a significant amount.

>>
Anonymous 2012-10-28 23:30:24 No.17270982
>>17270537
For now. Higher-altitude, higher-thrust jet engines will make a huge difference. Scram jets for instance will be so useful.

You can also get a pretty big advantage using a mothership type system, like SpaceX does with Space Ship 1.

SSTO's don't work yet, but it is totally worth it to keep trying. Fully reusable, horizontally-launched spacecraft would cut costs drastically, making spaceflight much more commercially viable.

>>
Anonymous 2012-10-29 02:26:26 No.17284683

[Missing image file: screenshot7.png]
Do you value aesthetics more or less than efficiency in your creations?

I like both.

>>
Anonymous 2012-10-29 02:35:48 No.17285363
I found a bug where everything i tried to launch blew up. I literally strapped a one man pod to a fuel tank and an engine and it blew up.

I uninstalled and reinstalled to see if it'd fix it. Has anyone else found anything like that?

>>
Anonymous 2012-10-29 02:39:30 No.17285640
>>17285363
not that severe, no. I've had issues with struts causing explosions if they were placed too close to an attachment node, but nothing like that.

>>
Anonymous 2012-10-29 02:46:31 No.17286158
>>17263497
I know Noasilisko said that he wasn't using mod parts in one of his screenshots which has new parts but have they said anything else about what they are officially implementing

Also the new moho looks nice

>>
Anonymous 2012-10-29 02:49:03 No.17286304
>>17285640
It could be related, the last rocket i tried launching before the bug made everything explode was full of struts.

>>
Anonymous 2012-10-29 08:46:57 No.17304891
>>17286158
They're adding flags and the ability to toggle liquid fuel engines via context menu

>>
Anonymous 2012-10-29 12:20:17 No.17313027
I'm sick of the time warp fucking with the physics.

Certain designs on my ships work perfectly in 1x, but as soon as I speed up to 4x the throttled engines snap off.

>>
Anonymous 2012-10-29 14:13:41 No.17317218

[Missing image file: screenshot25.png]
I've made a huge dropship. The range is about KSC to the 'alps' north of KSC. I used the Kethane mod, So I can refuel it, if I find a pocket. If the tanks are starting to empty, it lands really well, and theparachutes make it able to land nearly everywhere.

>>
Anonymous 2012-10-29 15:17:22 No.17319448
Python script for a rough estimate of the Delta V in your rocket:

stage=int(raw_input("Number of stages:"))
TotalDeltaV=0

while stage >0:
TM=int(raw_input("Mass:"))
Fuel=int(raw_input("Fuel:"))
SI=int(raw_input("Specific impulse:"))
DeltaV = int((SI*Fuel)/(TM-Fuel))
stage = (stage -1)
TotalDeltaV= (TotalDeltaV+DeltaV)
print 'Delta V =', DeltaV
print 'TOTAL DELTA V = ', TotalDeltaV

str=(raw_input("\n Press enter to end"))

Type in the entire mass, including fuel and additional stages.

>>
Anonymous 2012-10-29 15:21:57 No.17319628

[Missing image file: ksppython.png]
>>17319448
Here's what it looks like for my SSTO

>>
Anonymous 2012-10-29 16:01:46 No.17321276

[Missing image file: screenshot11.png]
>>17284683
Aesthetics are the alpha and omega of space-faring for me.

FUUUUCK EFFICIENCY

Picture is taken in Eve's orbit.

>>
Anonymous 2012-10-29 16:03:15 No.17321346

[Missing image file: screenshot25.png]
>>17321276

>>
Anonymous 2012-10-29 16:04:52 No.17321413

[Missing image file: screenshot72.png]
>>17321346

>>
Anonymous 2012-10-29 16:06:13 No.17321464

[Missing image file: screenshot111.png]
>>17321413

>>
Anonymous 2012-10-29 17:36:25 No.17326087

[Missing image file: screenshot594.png]
Engine inspection day.

>>
Anonymous 2012-10-29 17:59:13 No.17327332
Live stream with the devs currently happening

twitch.tv/KerbalSP

>>
Anonymous 2012-10-29 18:13:48 No.17328215

[Missing image file: Capture.jpg]
>>17327332
Official docking confirmed for 0.18

>>
Anonymous 2012-10-29 18:14:00 No.17328230
>>17327332
What the fuck is even happening.

>>
Anonymous 2012-10-29 18:23:11 No.17328789
>>17328215
Engine fairings confirmed too

>>
Anonymous 2012-10-29 18:24:06 No.17328847
>>17327332
>THE GUARDS TOLD US NOT TO GO MOHO BECAUSE IT'S TOO HARD SO WE DIDN'T
>THE GUARDS TOLD US NOT TO GO MOHO BECAUSE IT'S TOO HARD SO WE DIDN'T

>THE GUARDS TOLD US NOT TO GO MOHO BECAUSE IT'S TOO HARD SO WE DIDN'T
>THE GUARDS TOLD US NOT TO GO MOHO BECAUSE IT'S TOO HARD SO WE DIDN'T

>>
Anonymous 2012-10-29 18:25:52 No.17328964

[Missing image file: moon.jpg]
dat new moon

>>
Anonymous 2012-10-29 18:36:18 No.17329609

[Missing image file: rawket.jpg]
New fuel tank and engine models with fairings

>>
Anonymous 2012-10-29 18:38:39 No.17329735

[Missing image file: planner.jpg]
maneuver planning system

>>
Anonymous 2012-10-29 18:40:57 No.17329871

[Missing image file: planner2.jpg]
>>17329735

>>
Anonymous 2012-10-29 18:56:36 No.17330793
This update is going to be fucking awesome

>>
Anonymous 2012-10-29 18:58:18 No.17330909
>>17330793
>>17329871
>>17329735
>mechjeb users get called filthy casuals
>maneuver planning is implemented in vanilla
>suddenly it's ok
Stay classy, /ksp/

>>
Anonymous 2012-10-29 19:02:00 No.17331168

[Missing image file: Untitled.png]
>>17330909
speaking of filthy casuals, free version mun and back. Is this something special?

>>
Anonymous 2012-10-29 19:03:18 No.17331247

[Missing image file: 1330653031403.jpg]
>>17330909
>mfw MechPlebs kebabs try to defend their do-it-all-aimbot blatant cheat by attacking upcoming official maneuver _planning_ feature

>>
Anonymous 2012-10-29 19:04:36 No.17331328

[Missing image file: fairings.jpg]
dem fairings

>>
Anonymous 2012-10-29 19:04:53 No.17331349

[Missing image file: Safe landing.jpg]
>>17331168
whoops, wrong pic. RCS is for pussies.

>>
Anonymous 2012-10-29 19:05:12 No.17331371
>>17331168
It is, nice work. Many people don't even manage that in the recent version But you might want to check your engines first...

>>
Anonymous 2012-10-29 19:20:56 No.17332339
>This plane test

>>
Anonymous 2012-10-29 19:27:15 No.17332717
This music is awesome

>>
Anonymous 2012-10-29 19:29:26 No.17332857

[Missing image file: screenshot155.png]
SPACE STATIONS FUCK YEAR

>>
Anonymous 2012-10-29 19:30:23 No.17332927

[Missing image file: screenshot60.png]
REPOSTS IN CELEBRATIONS

>>
Anonymous 2012-10-29 19:31:01 No.17332962

[Missing image file: screenshot62.png]
WUB WUB WUB

>>
Anonymous 2012-10-29 19:31:18 No.17332986
>Asteroid belt in the future

oh man that will be fun

>>
Anonymous 2012-10-29 19:31:38 No.17333019

[Missing image file: screenshot61.png]

>>
Anonymous 2012-10-29 19:33:23 No.17333147

[Missing image file: KSP Jebediah faces danger.png]
>>17332986

>>
Anonymous 2012-10-29 19:34:46 No.17333247
>0.17.1 COMING TODAY

FUCK YESSSSSSSSSSSS

>>
Anonymous 2012-10-29 19:34:56 No.17333264

[Missing image file: 1341440524069.png]
>new build

>>
Anonymous 2012-10-29 19:35:50 No.17333323
Fucking finally.

captcha: thanks depvide

>>
Anonymous 2012-10-29 19:37:36 No.17333454
>Server has already gone down

my fucking god

>>
Anonymous 2012-10-29 19:44:08 No.17333909
CHANGELOG NOW!

>>
Anonymous 2012-10-29 19:46:17 No.17334064
>>17333247
>Go to site
>There is nothing on 17.1

>>
Anonymous 2012-10-29 19:47:23 No.17334157
>>17334064
>it'll be up in an hour, please don't refresh the server constantly
That's what they said on the stream.

>>
Anonymous 2012-10-29 19:47:46 No.17334189
They just said it in the dev stream
It will be up in a hour or so

>>
Anonymous 2012-10-29 19:52:16 No.17334459
>>17334157
They certainly didn't do a post about it anywhere.

>Quality game development in action.

>>
Anonymous 2012-10-29 19:59:08 No.17334916
>>17334459
There will be a video up later today showcasing some features of 0.18.

>>
Anonymous 2012-10-29 21:34:59 No.17341430
>>17334916
Post a link when it starts, I'd love to watch it.

>>
Anonymous 2012-10-29 21:56:05 No.17342784

[Missing image file: borked agen.png]
demo is suffering

>>
Anonymous 2012-10-29 21:59:41 No.17343050

[Missing image file: laughingjebs.jpg]
>>17342784
>demo

>>
Anonymous 2012-10-29 22:09:59 No.17343697

[Missing image file: 0.17.1.jpg]
>tfw

>>
Anonymous 2012-10-29 22:10:14 No.17343714

[Missing image file: Kerbals react to someone (...).png]
>>17343050
>jaughingjebs

>>
Anonymous 2012-10-29 22:14:23 No.17343986
>>17343697
>Start up 0.17.1
>Fanfare starts

That was cool

>>
Anonymous 2012-10-29 22:45:15 No.17345928

[Missing image file: le sad jeb face.jpg]
>no links

>>
Anonymous 2012-10-29 23:01:55 No.17346914
Will there be a torrent for 0.17.1?
Or will the poor suffer through slow run times [and free software]

>>
Anonymous 2012-10-29 23:03:14 No.17346987
>>17345928
Start the game
Then open up the patcher
Login to the patcher
Click update
Once it has finished re-open the game

>>
Anonymous 2012-10-29 23:10:58 No.17347478
>>17346914
>implying poor
AHAHAHA GIB VIDYA GAEMS

>>
Anonymous 2012-10-29 23:19:18 No.17347981

[Missing image file: MOTHERFUCKERS.png]
>>17346987
I even went and downloaded the patcher from their site. Still this error.

>Implying they give a shit about keeping their server's files up to date after already getting my money.

>>
Anonymous 2012-10-29 23:20:24 No.17348028
>>17347478
Smash the bourgeoisie who think they've one a victory by misunderstanding the difference between an explicit statement and an implication.
Seriously though I sold the game to my three flatmates and when I can afford it I'll happily pay for it but atm it would constitute about 2/3 of my weekly pay and its not finished

>>
Anonymous 2012-10-29 23:21:45 No.17348110
>>17348028
>one
I enjoy nitpicking grammetical errors.

>>
Anonymous 2012-10-29 23:22:42 No.17348156
Fuck. won.

>>
Anonymous 2012-10-29 23:24:42 No.17348282
Did you leave the game open?
Leave the game open and then open the patcher separately.

>>
Anonymous 2012-10-29 23:25:14 No.17348318
>>17348282
meant for>>17347981

>>
Anonymous 2012-10-29 23:32:41 No.17348754
>>17348318
If i hit update on the game, it just sends me to their site, where the only option is to download the patch.

If i turn on the patcher while the game is on, it gives me the "You have the old patcher!!" message it gives me when i open it with the game closed.

I have also downloaded the patcher twice from their site.

>>
Anonymous 2012-10-29 23:35:26 No.17348921

[Missing image file: jjgr.png]
>>17348754
I GOT IT TO WORK BY DELETING MY SETTINGS FILE.

WHOEVER THE FUCK THE SETTINGS FILE MAKES THE PATCHER THINK IT'S AN OLD PATCHER IS A COMPLETE MYSTERY.

>>
Anonymous 2012-10-30 00:31:14 No.17352316
What button do i press to turn on the feature that lets part go through each other on the editor?

>>
Anonymous 2012-10-30 00:32:54 No.17352430
>>17352316
install gentoo

>>
Anonymous 2012-10-30 00:34:54 No.17352554
>>17352430
B-b-b-b-but, i'm not gay.

>>
Anonymous 2012-10-30 00:38:34 No.17352775
>>17352316
CTRL+ALT+SHIFT+D opens the dev console.

>>
Anonymous 2012-10-30 04:06:22 No.17364920
>Decide to remove all mods
>Realize you have a million mods.
Welp, good thing most of them will go away by just deleting the plugins folder...

>>
Anonymous 2012-10-30 11:16:41 No.17372646
>thanks to whoever made this layout
You're welcome. Also:
>http://kerbalspaceprogram.com/forum/showthread.php/20286-PLUGIN-PART-0-17-BobCat-Ind-Release-DEM
V
http://kerbalspaceprogram.com/forum/showthread.php?20286

It's that easy!

>>
Anonymous 2012-10-30 11:56:33 No.17374268
I have a situation where I have engines with different amounts of fuel on my rocket. Is there a way to use the fuel lines to make it so that the two engines will run out of fuel at the same time?

>>
Anonymous 2012-10-30 12:32:19 No.17375576
Been looking all over the place and can't find a single new feature in 0.17.1, is it all performance related stuff?

>>
Anonymous 2012-10-30 12:33:39 No.17375630
>>17374268
have you tried to put 2 fuellines across the tanks, feeding into each other? if not, I don't think, this is possible. why would you use such a rocket? post a screenshot (f1)

>>
Anonymous 2012-10-30 12:41:58 No.17375954
>>17375630
I tried that but it didn't work. I have a large tank + large rocket in the center with small tanks + small rockets surrounding. I guess I can just redesign it so that it uses all large parts.

>>
Anonymous 2012-10-30 12:45:13 No.17376083
>>17375954
Have the outer tanks feed into the center tank and drop the outer tanks once they are out of fuel. Will give you more distance with the same fuel amount.

>>
Anonymous 2012-10-30 12:49:08 No.17376249
>>17376083
Doesn't work since my other stages are still so heavy, after I drop the outer tanks my remaining thrust from the center rocket is too low to maintain my speed, much less continue accelerating.

>>
Anonymous 2012-10-30 12:51:06 No.17376341
>>17376249
pics please, I want to see your beast. Other than that, more solid boosters at the start, maybe?

>>
Anonymous 2012-10-30 12:56:57 No.17376598

[Missing image file: screenshot0.png]
>>17376341
I'm probably just over designing, since all I'm aiming for is getting a heavy payload to Mun....

>>
Anonymous 2012-10-30 13:02:10 No.17376817
>>17376598
8 fueltanks on an engeine are a lot. I would recommend trying 7 or even 6. the fuel requiered to lift those is more than they contain in first place

>>
Anonymous 2012-10-30 13:05:49 No.17376971
>>17376598
Should be enough with just a onion design on bottom stage, ie fire all at the same time with outer engine feeding fuel to the center.
But you're really pushing fuel to engine ratio

>>
Anonymous 2012-10-30 13:13:37 No.17377327

[Missing image file: KSP 2012-10-30 08-09-42-79.png]
>>17376598
That shit is far more complex that it needs to be. Just use the large-scale parts.
You've got so many tanks stacked on those small engines they have terrible TWR.

Also try to design your lift vehicle so you don't have engines that are unused until you activate their stage.
Pic is an example. All 3 engines burn with radial stacks feeding into the central stack. Then you detach the radial stacks when they run out of fuel. That way you're never carrying an inactive engine as dead weight.

>>
Anonymous 2012-10-30 15:04:24 No.17382038
>>17329735
>>17329871
So what makes this different from patched conics?

>>
Anonymous 2012-10-30 15:24:44 No.17382996
>>17382038
It still uses patched conics, it just allows you to set up hypothetical trajectories, then tells you when and where you need to burn in order to complete the maneuver.

>>
Anonymous 2012-10-30 15:32:04 No.17383371
So, i installed 0.15 and discovered that it runs more smoothly than older versions. And that RCS were a lot more useful due to steering without them being really hard.

>>
Anonymous 2012-10-30 15:32:49 No.17383401
>>17383371
> runs more smoothly than older versions.
I meant, runs more smoothly than more recent versions. derp.

>>
Anonymous 2012-10-30 15:58:11 No.17384607
>>17383371
They're making some significant performance improvements in 0.18

It's normal for performance to vary while the game is still in development. As features are added there's more to process so performance drops until they do an optimization pass.

>>
Anonymous 2012-10-30 16:28:18 No.17385993

[Missing image file: 0.jpg]
http://forum.kerbalspaceprogram.com/entry.php/257-A-Year-of-Planning-and-4-Days-of-Coding-Docking-is
-coming-on-0-18

>>
Anonymous 2012-10-30 16:33:26 No.17386247
>>17385993
>the solution all along was to make docking functions a partModule and simply merge the two ships together into one
>mfw I thought of this months ago but I assumed the devs would have good reasons not to do it that way
>mfw it's been possible since 0.15

>>
Anonymous 2012-10-30 16:33:37 No.17386259
>>17385993
They better implement ORDA style fuel transfer to go along with that.

>>
Anonymous 2012-10-30 16:34:44 No.17386306
>>17386247
part modules werent implemented properly until now

>>
Anonymous 2012-10-30 16:39:02 No.17386519

[Missing image file: screenshot25.png]
Aww sheeeeiiiit

>>
Anonymous 2012-10-30 16:44:30 No.17386778
>>17385993
>watch the stream
>NO.PRACTICAL.LIMIT. To the number of ships that can be simultaneously docked.

HAHA TIME FOR KSS

>>
Anonymous 2012-10-30 16:50:58 No.17387057
>>17386778
>making a huge 20km-wide monstrosity of a space station that wobbles and flexes like a motherfucker

>>
Anonymous 2012-10-30 16:52:28 No.17387126
>>17387057
Ships stop rendering after 2.5 km though.

>>
Anonymous 2012-10-30 16:54:48 No.17387213
>>17387126
>having a massive invisible space station in retrograde orbit 50km long and 3km wide, ready to sweep things from its orbit

>>
Anonymous 2012-10-30 16:55:48 No.17387248
>>17387213
Best Kessler Craft ever.

>>
Anonymous 2012-10-30 17:32:10 No.17389295

[Missing image file: 1345694441622.jpg]
>mfw this asshole's video
https://www.youtube.com/watch?v=TssuAsn0b_c

Nigga goes to Minmus, then the Mun, then back to Kerbin, using only SRBs.

>>
Anonymous 2012-10-30 17:44:08 No.17389929

[Missing image file: 9e9.gif]
>>17386247
>Everyone has, at one time, thought of doing it that way.
>Nobody ever has actually bothered.
Isn't this the explanation for why everything ever made is awful?

>>17385993
>MFW

Too bad they already took it, and i'm not giving it to them again.

>>
Anonymous 2012-10-30 17:44:09 No.17389931
>Devs confirmed possible part failures
>When a part becomes damaged, you might have to do some research on how to do the repairs
>then you would need to go out on EVA and repair the part.

It's shit like this that makes this game awesome.

>>
Anonymous 2012-10-30 17:46:27 No.17390083
>>17389931
>Possible part research
>experimental parts are more likely to fail

>>
Anonymous 2012-10-30 17:50:27 No.17390325
>>17389931
>>17390083
I just want Buzz Aldrin's Race Into Space for the campaign. If KSP's campaign was nothing more than a Kerbal-adapted BARIS extended out into interplanetary exploration, I would die a happy man.

http://lparchive.org/Buzz-Aldrins-Race-Into-Space/

>>
Anonymous 2012-10-30 17:56:57 No.17390740
Is there a way to remove "magic" wasdqe movement without fucking up everything else? I like the thought of RCS thrusters being something that's needed for control.

>>
Anonymous 2012-10-30 17:59:22 No.17390882
>>17390740
Yeah, dont use wasdqe

>>
Anonymous 2012-10-30 18:03:17 No.17391126
>>17390882
But, if it still changes the characteristics of RCS movement due to regular RCS movement being mapped to the same keys.

>>
Anonymous 2012-10-30 18:05:07 No.17391224
>>17391126
use the directional controls instead

>>
Anonymous 2012-10-30 18:05:10 No.17391229
>>17389295
Is the "liquid engine efficiency cut in half" thing he mentions still around?

>>
Anonymous 2012-10-30 18:06:52 No.17391332
>>17391229
Nah.

>>
Anonymous 2012-10-30 18:09:41 No.17391514
>>17391224
RCS movement can't be mapped independently, can it?

>>
Anonymous 2012-10-30 18:11:01 No.17391591
>>17391514
ijklhn is exclusively RCS, but you can't spin your ship with it

>>
Anonymous 2012-10-30 18:12:48 No.17391708
http://forum.kerbalspaceprogram.com/entry.php/259-Docking-Q-A-What-it-means-and-what-it-doesn-t
More info for the docking stuff.

>>
Anonymous 2012-10-30 18:19:00 No.17392113
>>17391591
My point, i want to pitch, yaw and roll with them too.

>>
Anonymous 2012-10-30 18:22:51 No.17392375
>>17392113
Then don't touch the keys until you turn the RCS on, or you're in atmo and have control surfaces.

>>
Anonymous 2012-10-30 21:44:09 No.17404993

[Missing image file: gayme.png]
Trying to land on the moon for the first time, how should I go about doing this=

>>
Anonymous 2012-10-30 22:11:59 No.17406861
>>17404993
Circularize your orbit first. At least to within 200 m.

Then you want to be on the opposite side of Kerbin than the Mun.

After that, you want the Mun to be ~30ish degreesto the right of an imaginary line that intersects you and Kerbin.

Once those conditions are met, you want to do your injection burn.

Getting to Minmus is a different story. I'm not much good at getting to places with inclined orbit.

>>
Anonymous 2012-10-30 22:22:28 No.17407653

[Missing image file: Doctor Who oh no holy shit.png]
>>17385993
>So when you undock, it's not the same vessel anymore, but as long as it's got the same parts and is named the same, it makes absolutely no difference.
mfw resurging fridge horror about teleportation

>>
Anonymous 2012-10-30 22:25:28 No.17407870
>>17407653
>Space Cthulhu is reborn and given physical form

>>
Anonymous 2012-10-30 22:27:09 No.17407994

[Missing image file: 1347130345642.png]
http://forum.kerbalspaceprogram.com/entry.php/260-The-Electrical-System-List-of-parts
>0.18 will have its own unique electrical system
>no more Kreuzung vs MuMechPower energy plugin wars
>however this means that NovaSilisko is the winner of the plugin wars
>unknown feel

>>
Anonymous 2012-10-30 22:29:40 No.17408183
>>17407994
The whole partmodules thing really is a godsend though. Now I can actually have a realistic aircraft that carries fuel in it's wings.

>>
Anonymous 2012-10-30 22:29:53 No.17408193
>>17407994
At least people from the comments are beating the shit out of him for using the term "Zolts"

>>
Anonymous 2012-10-30 22:29:56 No.17408196

[Missing image file: HAHAHAHAHAHAHAHAHAHAHAHAH(...).jpg]
>>17407994
technically, a staff member can't be the winner of anything. It's a built in game feature. If you want to declare a winner, it'd be the company as a whole. No I in team and whatnot.

>>
Anonymous 2012-10-30 22:36:37 No.17408693
>>17408196
Except that NovaSilisko is only on the dev team because he whined all day erry day and even slapped the devs in the face with his "KSP NovaSilisko Edition" that required you to remove all the vanilla parts.

They couldn't tell him to fuck off because he was literally one half of the modding community at the time, and they couldn't let him continue with his actions without undermining the direction and authority of the dev team, so they did something else:
They turned him into a glorified intern and told him to fuck off and play with his little projects, except now with increased centralized control over him.

It was what was best for everyone, except he's the one responsible for the game's art and lore direction going from "it's still in alpha so we'll just add silly placeholder textures and descriptions for now" to "lol rockets are found on side of road and made with duct tape and wire lolol"

>>
Anonymous 2012-10-30 22:38:54 No.17408863
>>17408193
>Zolts are just like having the planets Kars, Kupiter and Kercury...
Welp, bet they know what they are changing next update.

>>
Anonymous 2012-10-30 22:43:20 No.17409192
>>17408863
Nova absolutely hates those kind of names.

>>
Anonymous 2012-10-30 22:46:35 No.17409379
>>17408693
I can't deal with this everytime i see it on these generals. Did minecraft break because people made mods like terrafirmacraft that completely overhauled the experience? Not really. In fact, this applies to any easy modable game. I don't see ARMA 2's core gameplay becoming zombie-centric just because of the popularity of it's mods. Nor The Elder Scrolls becoming about sex 24/7 due to it's own community.

The response would have been to simply to let him have what he had and continue developing the game. I really fail to see how "He went and made a mod that overhauled the game!!" translates to "HE RUINED EVERYTHING!" as opposed to "The staff is composed of spineless faggots that allowed development to be swayed by the community."

>>
Anonymous 2012-10-30 23:20:14 No.17411723

[Missing image file: screenshot0.png]
Fresh install, no mods, shiny new 17.1.
Delicious.

>>
Anonymous 2012-10-31 01:50:14 No.17422275

[Missing image file: screenshot1858.png]

>>
Anonymous 2012-10-31 02:20:08 No.17424172
>>17422275
>all dem rocks
My god, it's full of lag.

>>
Anonymous 2012-10-31 02:25:12 No.17424471
I only have the demo.

Still familiarizing myself with the whole thing. Simply getting in and out of orbit successfully is rewarding enough for now.

>>
Anonymous 2012-10-31 03:35:00 No.17428538
http://forum.kerbalspaceprogram.com/showthread.php/25942-0-18-Test-Screenshots-Damion-Shares?p=31402
9#post314029

>Automatic Fairing

I just came

>>
Anonymous 2012-10-31 04:12:50 No.17430690

[Missing image file: screenshot1816.png]
-snap-

>>
Anonymous 2012-10-31 04:54:04 No.17432968

[Missing image file: IsvDiagram.jpg]
SOON....

>>
Anonymous 2012-10-31 05:40:48 No.17435000
>>17428538
No more messing around with buggy connections!

They seem to really be pushing content on the next update, as opposed to pointless scale changes and vital background fixes. But, hey, it's really going to dampen some of the dick waving in the modding community. I can't ask for much more.

>>
Anonymous 2012-10-31 05:47:01 No.17435205
>>17435000
>pointless scale changes
I thought that was because the Kerbals were too small for EVA to work properly.

>>
Anonymous 2012-10-31 05:49:41 No.17435316
>>17435205
Figuring out why the physics engine was having trouble with small items was too hard, so they just made everything bigger and pushed the problem under the rug.

>>
Anonymous 2012-10-31 06:56:54 No.17438349
How the fuck do I wipe my current mods and start fresh without just deleting the entire KSP folder?

>>
N3X15 2012-10-31 09:18:03 No.17443751
>>17438349
Delete everything in Parts/ and Plugins/, run repair to get the stock parts back.

>>
Anonymous 2012-10-31 09:44:20 No.17444637
>>17443751
How long until we can repair things in EVA? Or even just manipulate stuff with our kerbins?
Would be frustrating if an engine snaps off while docking and you can't reel it back in.

>>
Anonymous 2012-10-31 09:46:41 No.17444693
I see you've been to the School of Jebediah

>>
Anonymous 2012-10-31 12:46:48 No.17451005
>>17435316
To be fair, they're using a middleware engine, so there's certain limits they just have to work around.

>>
Anonymous 2012-10-31 15:08:56 No.17456882
>>17444637
In 0.18 you can re-pack parachutes during EVA

HarvesteR mentioned during the stream that at some point he wants to make it so parts can become damaged instead of just exploding into nothing, so you can then attempt to repair the part with your Kerbal.

>>
Anonymous 2012-10-31 17:13:14 No.17462401
I want colobot in my KSP.

>>
Anonymous 2012-10-31 18:21:32 No.17465883
0.18 when?
All these features are really making me worry that we won't see 0.18 until January, considering that every goddamn update takes longer and longer and longer and longer to release.

>>
Anonymous 2012-10-31 18:26:07 No.17466149
>>17465883
They seem to have been working on 0.18 for a long time without us knowing.
I think mid-late december as a christmas gift will probably be about right.
Or they might try and push to get it out before the Christmas holidays.

>>
Anonymous 2012-10-31 18:46:46 No.17467220
since jetpacks have infinite fuel, could you fly a craft by having the crew get out and push?

>>
Anonymous 2012-10-31 18:57:50 No.17467886
>>17467220
Their fuel is finite. Right-click on a kerbal in EVA mode.

>>
Anonymous 2012-10-31 19:05:10 No.17468330
>>17467220
Yes.

>>17467886
It resets when they enter the capsule.

>>
Anonymous 2012-10-31 19:08:53 No.17468565
>>17467220
>>17467886
Its infinite if you count getting back in the pod and refilling.

And yes, you can. It just takes an insane amount of time to do anything meaningful. Most craft weigh far too much for the miniscule thrust EVA packs have. I mean, sure you can push a ship, but its so heavy your thrusters barely move it.

I tried to de-orbit a spaceplane at 75km once like that. I used 95% of my eva fuel each time, so I could spend as little time as possible refueling. After 20 minutes of pushing and refueling, I had lowered my periapsis 25m. At that rate, it'd take hours to de-orbit.

>>
Anonymous 2012-10-31 19:10:46 No.17468686
Anyone know when mechjeb will be fixed? 17.1 broke the rendezvous module so badly that when its on, no mod UI's appear. Even from different mods.

>>
Anonymous 2012-10-31 19:18:23 No.17469215
>>17468686
dont use 17.1

>>
Anonymous 2012-10-31 20:04:35 No.17472025
>>17468686
dont use cheatjeb

>>
Anonymous 2012-10-31 20:47:16 No.17474402
>>17472025
This, try doing stuff on your own 'till the mod is updated. Or you can downgrade (by pirating).

You should've been paying attention to what the autopilot was doing so you could learn from it.

>>
Anonymous 2012-10-31 20:49:55 No.17474572
>>17472025
I just use the information, not the autopilot functions. That information is pretty important for orbital rendezvous, and isn't readily available even in mapview. It can be pretty tough to find your ascending and descending nodes in mapview.

>>17474402
Why do people always assume that if you use mechjeb, you automatically use all the autopilots too?

>>
Anonymous 2012-10-31 20:55:05 No.17474863
>>17474572
>needing any more info than your brain and eye for orbital rendezvous
Ahahaha what.

>>
Anonymous 2012-10-31 20:59:40 No.17475132
>>17474572
>Why do people always assume that if you use mechjeb, you automatically use all the autopilots too?
Because data only is what stuff like Kerbal Engineer is for.

>>
Anonymous 2012-10-31 21:03:55 No.17475406
>>17475132
Kerbal engineer doesn't include rendezvous data, does it? I quite like mechjeb's rendezvous info. Relative velocity and time to ascending node are the most important bits of info for rendezvous, at least in my eyes, and mechjeb provides easy access to all that info.

>>
Anonymous 2012-10-31 21:05:07 No.17475465
>>17475406
http://forum.kerbalspaceprogram.com/showthread.php/18230-0-17-Kerbal-Engineer-Redux-v0-4-3-2-%2827-S
ep%29

>>
Anonymous 2012-10-31 21:21:41 No.17476498
>>17475465
Nope, thats broken in 0.17.1 too.

>>
Anonymous 2012-10-31 21:26:47 No.17476786
Gib changelog

>>
Anonymous 2012-10-31 21:34:25 No.17477304

[Missing image file: 1351456961421.gif]
>Could not connect to patch server:
This is bad

>>
Anonymous 2012-10-31 21:44:41 No.17477958

[Missing image file: spaceplane.png]
You all just can't deal with my space plane stilts.

>>
Anonymous 2012-10-31 21:47:16 No.17478117

[Missing image file: screenshot71.png]
>>17477958
I'm sorry, what?

>>
Anonymous 2012-10-31 21:50:52 No.17478328
>>17478117
>No stilts
What a failure.

>>
Anonymous 2012-10-31 21:52:12 No.17478397
>>17478328
You're mean, Anonymous. :'(

>>
Anonymous 2012-10-31 21:53:12 No.17478459
>>17478328
Stilts are for clowns, not Astronauts.

>>
Anonymous 2012-10-31 21:56:59 No.17478706
>>17478117
>that plane

I know now what I must build.

>>
Anonymous 2012-10-31 22:28:27 No.17480838

[Missing image file: lookma.jpg]
Sooo, how do i land now?

>>
Anonymous 2012-10-31 22:31:15 No.17481024
>>17480838
wut

>>
Anonymous 2012-10-31 22:36:41 No.17481402

[Missing image file: VTOL.jpg]
It's a hovercraft of sorts. It flies with some hassle, but i don't think i can land it.

>>
Anonymous 2012-10-31 22:41:30 No.17481721

[Missing image file: screenshot41.png]
>>17481402
Looks awfully close to something I made in 0.16 when I was starting. Before I discovered tiltotor, that is.

>>
Anonymous 2012-10-31 22:46:56 No.17482101

[Missing image file: screenshot43.png]
Perfected the technology too, this one flied.

>>
Anonymous 2012-10-31 22:51:33 No.17482406
>>17481721
The result of my tests into hovercrafts is that i'm going to attach a dozen turbofans in my rocket's first stage from now on.

>>
Anonymous 2012-10-31 23:05:48 No.17483307

[Missing image file: screenshot5.png]
this can only end well

>>
Anonymous 2012-11-01 00:38:45 No.17489624
Where are screenshots stored? I found the folder in appdata but it was empty.

>>
Anonymous 2012-11-01 00:52:13 No.17490387
>>17489624
your KSP directory, in Screenshots

>>
Anonymous 2012-11-01 13:59:22 No.17522375

[Missing image file: 1348581715274.png]
>>17248694
See, your problem is that you're not dreaming huge enough.

>>
Anonymous 2012-11-01 15:09:21 No.17524706

[Missing image file: 1304277411243.jpg]
>>17522375
Craft file pls

>>
Anonymous 2012-11-01 15:14:11 No.17524885

[Missing image file: OH MY GOD.gif]
>>17522375
Yes.

>>
Anonymous 2012-11-01 15:35:16 No.17525726

[Missing image file: 1346195382182.png]
>>17522375
crft fil

>>
Anonymous 2012-11-01 20:09:05 No.17540405

[Missing image file: afinespecimen.jpg]
http://forum.kerbalspaceprogram.com/entry.php/269-Docking-continued-The-Multiple-Pods-Problem

>So, up until now, the root part and the command pod just happened to conveniently be one and the same for all designs. That was because the editors wouldn't let you do it any other way. You placed a pod on the building area, and that became the main, undeletable part for that ship forever.
>A vessel with two command pods would work just the same as a vessel with one, or twenty, or none.
>So, the multiple pods issue is largely a UI one. The game itself doesn't really care about which particular way is forward, as long as one is, but it wouldn't make sense to the player to orient the ship right side up to the surface, only to find that the cockpit is now upside down and facing backwards.

>Now, instead of assuming the vessel's root part will be our reference, vessels keep a reference transform that can be set to anything. That not only solves the problem, it creates a feature.
>When you dock to a vessel, a reference transform is selected by default to the first "command" type part available. That's just a suggestion though, because now, CommandPods and the like have a right-click action to let you "Control From Here".
>That means you get to choose where you want to control a vessel from. And more interestingly, that also means you get to place cockpits in weird rotations, and have multiple ways to control a vessel by. Want to control a stricken Apollo 13 CM replica from the LEM? Just make sure the LEM is manned and select "Control From Here" on it. Your instruments will be reoriented so that all controls and gauges are relative to the LEM part.

>All this effectively solves the multiple pods problem then.
>Expect a pods tab in the parts list on 0.18

>>
Anonymous 2012-11-01 20:27:29 No.17541553
>>17540405
Are those all new, vanilla parts, or mod parts?

>>
Anonymous 2012-11-01 20:35:59 No.17542184

[Missing image file: Space.png]
>>17541553
All new standard parts.

>>
Anonymous 2012-11-01 20:39:28 No.17542439
>>17542184
Oh god my sapceboner

>>
Anonymous 2012-11-01 20:55:38 No.17543593
>>17542184
Where you get this pic?

>>
Anonymous 2012-11-01 20:57:41 No.17543741
>>17543593
Nova posted it on the forums

>>
Anonymous 2012-11-01 21:30:19 No.17545894

[Missing image file: screenshot87.png]
Kerbol, Minmus, and the Mun are all in this picture.

>>
Anonymous 2012-11-01 21:48:32 No.17547189

[Missing image file: screenshot88.png]
A view of Duna from Ike.

>>
Anonymous 2012-11-01 22:43:35 No.17550786

[Missing image file: screenshot144.png]

>>
Anonymous 2012-11-01 22:57:49 No.17551660
Docking, reentry heat, engine heat that actually matters, ullage, recovery crews, floatation devices, boats, carriers, loss of signal, antennae network, actual IVA, stowage, ship press, personal parachutes, blackouts, redouts, injuries and deaths from g-effects on kerbals, spacesuit control, blindness from sun with visor up, can't see shit cap'n with visor down on shadow, first person EVA, equipment failures, platform alignments, non-skybox universe, other planetary systems, asteroids, minor planets, comets, meteors, planetary ring systems, multiple SOIs, station keeping, proper physics models for atmosphere and lift, non-jet engines, other airports and spaceports, solar activity, radiation shielding, programmable probes, .craft version control, integration with git, on-demand part loading, multiplayer, proper SDK, standardization of formats, searchable partlist, centralized mod repository accessible from within the client, slow motion camera during explosions, multiple staging sequences, abort modes, and John Madden fucking when?

Excellent, time to remove docking from this list.

>>
Anonymous 2012-11-01 23:07:29 No.17552353
>>17551660
Minor planets and asteroids are in there, if you consider Moho a minor planet, or consider Gilly/Bop/maybe Minmus as captured asteroids.

>>
Anonymous 2012-11-01 23:29:44 No.17553737
>>17551660
>implying they claim the game is finished

>>
Anonymous 2012-11-02 00:04:21 No.17555924
>tfw a pale blue dot
http://www.youtube.com/watch?v=7C8lG9L4XDk

>>
Anonymous 2012-11-02 00:13:07 No.17556459
>>17555924
not posting the best version, just sayin.
http://tinyurl.com/b54jppk

>>
Anonymous 2012-11-02 00:17:41 No.17556787
>>17556459
nigger how high are you right now

>>
Anonymous 2012-11-02 00:38:04 No.17557987
>>17542184

RTG'S!

FUCK YES.

Now i can make a ghetto second-hand spacecraft like new horizons just like nasa!

RADIATORS SOON?

>>
Anonymous 2012-11-02 00:50:13 No.17558741

[Missing image file: 1338327864555.jpg]
>>17557987
>Now i can make a ghetto second-hand spacecraft like new horizons just like nasa!
Best description of New Horizons I've seen.

>>
Anonymous 2012-11-02 00:51:04 No.17558791
>>17556787
Care to elaborate? I'm not sure I see what you are insinuating in regards to my remark.

>>
Anonymous 2012-11-02 01:33:53 No.17561234
>Mechjeb is updated for 17.1
Yes, now I can finally use the circularization and peri/apoapsis function to perform routine and repeated launches to set up my planetary communications network.
I can also launch large rockets now that 1FPS for 8 minutes is manageable with the ascent function.

>>
Anonymous 2012-11-02 01:44:25 No.17561808
>>17561234
Only the rendezvous module was bugged. You could do that all along.

>>
Anonymous 2012-11-02 02:18:42 No.17563732
>>17542184
I have no idea what any of those parts are or what they do but I love it.

>>
Anonymous 2012-11-02 02:44:27 No.17565260
>>17563732

Ion drives at the bottom and RTG's at the top. I'm assuming the antenna thing is the unmanned capsule.

I wonder how many different truss parts there will be.

>>
Anonymous 2012-11-02 04:20:54 No.17570813

[Missing image file: vknowsthatfeel.gif]
ok guys. give me some suggestions for chill music to play while i stream KSP. ive got this >>17556787
and this
http://www.youtube.com/watch?v=mm-sbOH-nEc
need more "so many feels" kinda music

>>
Anonymous 2012-11-02 04:21:28 No.17570841
>>17570813
woops i meant this >>17556459

>>
Anonymous 2012-11-02 04:30:25 No.17571378
>>17570813
https://www.youtube.com/watch?v=oKvG0RU4_fI
https://www.youtube.com/watch?v=RkiiAloL6aE
https://www.youtube.com/watch?v=MO5sB56rfzA
https://www.youtube.com/watch?v=aDFGmiXnLjU
https://www.youtube.com/watch?v=v4wuV14QlNM
Gustav Holst is a god.

This is my favourite one to listen to whilst doing precise orbital mechanics or landings:
https://www.youtube.com/watch?v=4uOxOgm5jQ4
That entire symphony is great.

>>
Anonymous 2012-11-02 07:15:33 No.17579015
>>17570813
http://www.youtube.com/watch?v=aZ7pyiHg2BY
http://www.youtube.com/watch?v=_lAfMT5FIZE
http://www.youtube.com/watch?v=RDFv3f0j6XU

>>
Anonymous 2012-11-02 09:31:02 No.17583353
http://www.youtube.com/watch?v=oXzNo4KYulA

>>
Anonymous 2012-11-02 14:11:22 No.17592334

[Missing image file: 1326491992246.jpg]
>>17561234
Good for you.
Meanwhile I'll be right here with my legit extraordinarily creative spacecraft masterfully landed or orbiting the most unlikely places thanks to only my sheer skill; being rightfully praised and glorified while you wallow in the pool of disgusting pus that is CheatJeb, mocked and slandered.

>>
Anonymous 2012-11-02 16:33:57 No.17597668

[Missing image file: 1340068062812.jpg]
>>17583353

>>
Anonymous 2012-11-02 17:39:32 No.17600760
>>17592334
lol'd

>>
Anonymous 2012-11-02 22:05:14 No.17616743
http://www.youtube.com/watch?v=cLLk5VuK0Eg

>>
Anonymous 2012-11-02 22:56:45 No.17621072

[Missing image file: rlm mike.gif]
>>17592334
>sandbox mode
>cheating

>>
Anonymous 2012-11-03 01:46:57 No.17637459
>>17583353
>LOL SO RANDUM DURACELL BATTRIES SO KERBAL GUIIIZZZ

>>
Anonymous 2012-11-03 01:47:01 No.17637465

[Missing image file: screenshot6.png]
Aborted launches can be nice.

>>
Anonymous 2012-11-03 01:48:51 No.17637641

[Missing image file: screenshot148.png]
Post spacestations.

>>
Anonymous 2012-11-03 01:51:28 No.17637868
>>17637459
As much as I like to complain about things, I think the goofy shit will do well for them. Too realistic looking and it'd look boring and math-heavy, and almost nobody wants that

>>
Anonymous 2012-11-03 01:53:34 No.17638039
>>17637868
As long as they stick to a balance between realistic and "LOL DUCT TAPE AND BAILING WIRE SO RANDOM AND FUNNY", I'm cool with it.

Nobody wants it to be Orbiter, but nobody wants it to be silly nonsensical shit.

>>
Anonymous 2012-11-03 01:55:02 No.17638168

[Missing image file: New tanks and engines.png]
>>17637459
>The batteries will stay as they are. Future higher tech level batteries will look more sleek, however.
A lot of real satellites looks like someone dipped a random shape in glue and dropped it in a box of sat parts

All the fuel tanks and engine are getting updated to make them look a bit more sleek.

>>
Anonymous 2012-11-03 01:55:54 No.17638264
>>17637868
They've never set a direction for the game, all the goofy lul so random shit has come from Nova. He even quit development of his perfectly good realistic parts pack to focus on goofy shit

>>
Anonymous 2012-11-03 02:48:38 No.17642593

[Missing image file: mother of god.jpg]
http://www.youtube.com/watch?v=bXS01JiuJ7k

>>
Anonymous 2012-11-03 02:53:09 No.17642923

[Missing image file: 1337350766423.jpg]
>>17642593
Nigga that shit's adorable.

>>
Anonymous 2012-11-03 02:55:58 No.17643132
>>17638264
KSP always had the "junkyard rocket" theme. The original models were just placeholder.

But as mentioned in >>17638168 there's going to be a tech tree in the campaign mode, so you'll move from scrap metal to high-tech looking stuff as you research new technologies.

>>
Anonymous 2012-11-03 04:42:02 No.17651028

[Missing image file: Crew.jpg]
>Proper crew compartments being added

Fuck Yes

>>
Anonymous 2012-11-03 07:24:43 No.17660392

[Missing image file: screenshot1774.png]

>>
Anonymous 2012-11-03 07:25:43 No.17660432

[Missing image file: screenshot1707.png]

>>
Anonymous 2012-11-03 07:30:50 No.17660701

[Missing image file: screenshot1895.png]

>>
Anonymous 2012-11-03 07:35:37 No.17660936

[Missing image file: screenshot1534.png]

>>
Anonymous 2012-11-03 07:50:21 No.17661546
>proper crew compartments
>sensors
>docking
>etc. etc.

FINALLY, I CAN BUILD MY KSS IN TRUE FASHION.

>>
Anonymous 2012-11-03 10:04:09 No.17666394
>>17642593
Oh cool, Nova quit KSP. Now we can see some real progress.

>>
Anonymous 2012-11-03 11:59:04 No.17669891

[Missing image file: noba.png]
le

>>
Anonymous 2012-11-03 13:24:42 No.17672696
I'm trying to get some big fucking craft into space and am getting really tired of the wibbly wobbly nonsense from stacking fuel tanks and engines.

Can anyone suggest some mods that add massive fuel tanks/engines? Mostly just need a jumbo tank that I can fuel multiple engines from, but a super engine might be cool too.

>>
N3X15 2012-11-03 14:53:18 No.17676231

[Missing image file: liftoff.gif]
I just shut off Amazon on the website since traffic died off. Server seems to be holding up. I know that the weekend will bring more traffic, but not as much as release day, so it'll be a good test of our new software and settings.

>>
Anonymous 2012-11-03 15:22:00 No.17677537
>>17672696
The NovaPunch pack has xbox sized tanks/engines

Or you could just edit the .cfg on the vanilla parts to increase the fuel capacity and weight.

>>
Anonymous 2012-11-03 16:16:30 No.17680574
>>17638264
Uh, is it just me or is everyone overreacting about the LOWEST LEVEL PIECE OF EQUIPMENT for that type looking thrown together? Furthermore, I don't see why Nova's stuff is "goofy". I don't see why the big rocket parts qualify as goofy or why the new parts coming in this update are all goofy. Please, tell me ALL the parts that look goofy, because I really can't find many.

>>
Anonymous 2012-11-03 16:17:23 No.17680625
>>17680574
It's the descriptions

>>
Anonymous 2012-11-03 16:23:54 No.17681046
>>17680625
And do the descriptions matter much at all in the grand scope of the game?

>>
Anonymous 2012-11-03 17:49:35 No.17686598
>>17666394
10/10 I checked
Stop toying with my hopes and dreams.

>>
Anonymous 2012-11-03 18:07:45 No.17687898
>>17686598
I don't get it, why do people hate Nova?

>>
Anonymous 2012-11-03 18:09:28 No.17688016
>>17687898
>I can't skim through the thread or ctrl+f Nova

>>
Anonymous 2012-11-03 18:17:52 No.17688694
>>17688016
I did. And it doesn't mesh well with what I actually see in the game. It seems like everyone is getting all riled up about the DESCRIPTIONS and ONE PART (which I don't think is bad at all, considering it is the earliest version of a whole family of parts). I don't see anything in the game right now that is nearly as egregious as you make it out to be.

>>
Anonymous 2012-11-03 20:28:11 No.17699621
>>17688694
see
>>17408693

>>
Anonymous 2012-11-03 20:44:06 No.17701082

[Missing image file: 1338327864552.jpg]
>>17700905

>>
Anonymous 2012-11-03 21:05:56 No.17703118
>>17699621
Except that's wrong, all the fuel tanks are getting a makeover in 0.18. You should read official blog posts.

>>
Anonymous 2012-11-03 21:39:40 No.17706351

[Missing image file: screenshot115.png]
After setting up 3 geostat. satelite and launching a huge borg-like cube, i wanted to know if i can launch an equally large ring of doom. I think we can mark it as a succes. How far will it go?

>>
Anonymous 2012-11-03 21:44:32 No.17706881

[Missing image file: screenshot117.png]
>>17706351
Could it get to Duna, if i use solid boosters at launch and watch the ejection and phase angles? (this path is from shooting straight out of Kerbins SOI)

>>
Anonymous 2012-11-03 21:54:50 No.17707746
someone wanna upload a really good ship of theirs?

>>
Anonymous 2012-11-03 22:02:15 No.17708408

[Missing image file: 1338019401027.gif]
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746
>>17707746

>>
Anonymous 2012-11-03 22:21:27 No.17710076
>>17703118
Nigger, which part of my post even references fuel tanks?

>>
Anonymous 2012-11-03 22:35:59 No.17711521
>>17710076
The post you replied to. Unless whatever you were telling him was completely unrelated too.

You have absolutely nothing to back up your claim that they only hired him to get rid of him as a modder.

>>
Anonymous 2012-11-03 22:54:00 No.17713062
>>17700905

1/10; got slightly angry for about thirty seconds.

>>
Anonymous 2012-11-03 23:00:58 No.17713739
>>17711521
I referenced the post about Nova to answer why people dislike him, as someone asked. I don't really care about fuel tanks.

>absolutely nothing bla bla bla

That's nice. Have you been in the community or in the KSP forums since early in the game's development? You would feel similarly about Nova if so. If not, not my problem. The internet is an ephemeral thing where it is very hard to solidly prove or disprove anything, my friend.

>>
Anonymous 2012-11-03 23:02:45 No.17713907
>>17713739

Depends; how early is "early?" I've been playing and using mods since about 0.13.

>>
Anonymous 2012-11-03 23:06:13 No.17714275
>>17713907
"early" is 0.8.

>>
Anonymous 2012-11-03 23:27:56 No.17716280
>>17714275
Pssh N00b. early is 0.3.1
or did you not know that?

>>
Anonymous 2012-11-03 23:55:05 No.17718614
>>17713907
Nova's been shitting it up since some point before 0.8 (to my current knowledge)

>>
Anonymous 2012-11-04 00:17:52 No.17720365
http://forum.kerbalspaceprogram.com/entry.php/281-Docking-Again-Staging
Reworked staging system.
However, they're also reworking fuel gauges.

I am ambivalent on this. I'm glad they're reworking the staging system, but they seem to be reworking it in a weird-ass way that I don't think anyone asked for.

>>
Anonymous 2012-11-04 01:24:18 No.17725758

[Missing image file: aviators.png]
> Generic KSP screenshot thread.
> Kerbal is wearing aviators.
> Apparently, testers get them.

what is this, tf2

>>
Anonymous 2012-11-04 01:30:18 No.17726180
>>17725758
Not yet. As soon as we start having to /pay/ for aviators or stupid shit, or your rocket won't fly as well without aviators, it's not TF2 yet.

Right now it's just a random cool thing, like capes in Minecraft.

>>
Anonymous 2012-11-04 01:32:06 No.17726290
>>17725758
I thought that if a randomly-generated Kerbal's name was Kurt, he would have sunglasses.

>>
Anonymous 2012-11-04 01:34:18 No.17726456
>>17726290
Oh, right.

>>
Anonymous 2012-11-04 03:08:16 No.17733875

[Missing image file: 1341520736520.gif]
>>17718614
>shitting up
>gives us this >>17542184

>>
Anonymous 2012-11-04 03:36:28 No.17736201

[Missing image file: screenshot150.png]
>trying to switch out crewmember of space station

>>
Anonymous 2012-11-04 03:38:27 No.17736339

[Missing image file: screenshot152.png]
>>17736201
>Jebediah EVAing to parked spacecraft

>>
Anonymous 2012-11-04 03:39:49 No.17736451

[Missing image file: screenshot153.png]
>>17736339
>Bobski EVAing towards now-empty space station

>>
Anonymous 2012-11-04 03:40:44 No.17736520

[Missing image file: screenshot156.png]
>>17736451
>Jeb moves out of range of space station and prepares for reentry

>>
Anonymous 2012-11-04 03:41:52 No.17736608
>>17736520
>not doing a full burn and pushing the station off its orbit
good job

>>
Anonymous 2012-11-04 03:42:06 No.17736627

[Missing image file: screenshot160.png]
>>17736520
Mission accomplished. Now I'm aiming to get a base on the Mun.

>>
Anonymous 2012-11-04 03:43:29 No.17736705
>>17736608
I am actually really surprised I didn't do that.

>>
Anonymous 2012-11-04 03:59:04 No.17737735

[Missing image file: 1349603911994.jpg]
>>17716280
Are you fucking serious, pleb? I've been playing this game since Warren Spector first conceived of the idea during a peyote bender in 1983 Cambodia.

>>
retard 2012-11-04 04:06:15 No.17738194

[Missing image file: screenshot111.png]
not good

>>
Anonymous 2012-11-04 04:08:27 No.17738362
>>17738194
Speaking of which, has anyone gotten proper Kessler Syndrome yet?

>>
Anonymous 2012-11-04 04:10:58 No.17738515
>>17738362
I've lost two launches to collisions, but now I just aim for 88 or 92 degrees initally so that I mostly avoid the debris band. Recently I deleted all my debris, though, because all the bits of space planes around KSC were lagging things up

>>
retard 2012-11-04 04:16:38 No.17738939

[Missing image file: screenshot186.png]
k

>>
retard 2012-11-04 04:18:56 No.17739132

[Missing image file: screenshot84.png]
gotta map fast

>>
retard 2012-11-04 04:20:32 No.17739278

[Missing image file: screenshot187.png]
done with SRBs

>>
retard 2012-11-04 04:22:29 No.17739419

[Missing image file: screenshot72.png]
did someone say ike landing?

>>
retard 2012-11-04 04:23:19 No.17739471

[Missing image file: screenshot78.png]
i think they did

>>
Anonymous 2012-11-04 11:17:37 No.17758172
>>17738362
"proper" kessler syndrome is impossible in ksp. its caused by a chain reaction of debris from one collision causing more collisions wich cause more debris wich cause more collisions
KSP collisions dont cause debris, the parts just vanish after exploding, so you cant cause kessler syndrome

>>
N3X15 2012-11-04 11:33:24 No.17758651
>>17726180
FYI, testers made a plugin to add them to their kerbals. It's not an official thing.

>>
Anonymous 2012-11-04 14:23:58 No.17764093

[Missing image file: screenshot164.png]
>>17733875
It's a matter of opinion. I don't like Nova's art style, part design, game attitude (lolol that's so kerbal moar struts and rockets), demeanor towards players, or behaviour on the forums. I see him as a detriment to the KSP team and wonder where it would be without him.

You don't have to agree with me, of course, that's just my opinion.

>>
Anonymous 2012-11-04 15:11:04 No.17766085
Thnaks god I only play ksp since 15 so I don't bother this nova shit and enjoy the updates

>>
Anonymous 2012-11-04 15:14:50 No.17766273
>>17764093
I don't like nova either, fucking volvo driving self entitled ass.

>>
Anonymous 2012-11-04 15:20:22 No.17766536
>>17764093
I disagree, I like nova. Mostly because he reminds me of a time when the forums wern't BE POSITIVE OR GTFO LEL REDDIT AND PONIES shit. And his mods before he joined the game dev team were excellent. My biggest beef with him is that he doesn't look after his old mods anymore, probably because he doesn't have time.

>>
Anonymous 2012-11-04 15:24:19 No.17766735
>>17766536
Also regarding the earlier post full of whines about him, the 'rockets on the side of the road' was a joke by whoever made the original stock parts. Not Nova. Not only that but the Silisko Edition mod pack was only a full replacement in it's first iteration, probably because he editted the original parts and didn't bother to separate them. After the original version it was self contained.

I'll stop samefagging now.

>>
Anonymous 2012-11-04 15:33:53 No.17767230
Nova's alright at times but I don't like how he's pushing this idea that everything must be "kerbal". I like some wackiness in KSP but nova just goes overboard with it

>>
Anonymous 2012-11-04 15:45:33 No.17767767
>>17738362
My space station in LKO has debris fly past it at <1km all the time, I've yet to have a collision though.

Probably would have happened by now if collisions could occur without being focused on the craft though.

The scariest is when you do a retrograde orbit and shit is flying past you at like 4,000m/s

>>
Anonymous 2012-11-04 16:02:21 No.17768654
With docking and satellites on the way, that's two of my most anticipated features.

Just official rovers and the observatory to finish my list.

>>
Anonymous 2012-11-04 16:12:20 No.17769212
>>17768654
Once this update comes out, I don't think I'll be using mods anymore.

>>
Anonymous 2012-11-04 16:43:56 No.17771021
Hey guys, wondering if you could help me out.

Built a cool little rover deployment vehicle. Only problem so far is that my RCS thrusters take from the fuel tanks on the rover before the big-ass fucking tank they're connected to. Obviously, the fuel's traversing through the connectors. Any way to make it not do this? I need the RCS fuel for tweaking the landing.

>>
Anonymous 2012-11-04 16:44:36 No.17771056

[Missing image file: why.png]
>>17771021
Oh and pic related to illustrate what I mean.

>>
Anonymous 2012-11-04 16:44:51 No.17771068
>>17769212
I only use a couple mods.

Tosh's Carts (because HOLY SHIT rovers really fill out a niche that KSP is missing)
Tiberon's SBS (because dammit I wanted a nice space shuttle)
and also Tiberon's NovaPunch Remix (because I like the Ares rockets and want to try to emulate the Constellation program at some point)

>>
Anonymous 2012-11-04 16:45:06 No.17771080
>>17771021
I just quit using RCS because of shit like this. Hopefully the fix it in 0.18

>>
Anonymous 2012-11-04 17:08:52 No.17772461

[Missing image file: screenshot164.png]
HOUSTON I CAN'T SEE SHIT

>>
Anonymous 2012-11-04 17:10:01 No.17772525

[Missing image file: screenshot165.png]
>>17772461
...HOUSTON?

>>
Anonymous 2012-11-04 17:10:56 No.17772587

[Missing image file: screenshot166.png]
>>17772525
FUCK

>>
Anonymous 2012-11-04 17:12:02 No.17772651

[Missing image file: screenshot167.png]
>>17772587
pls halp us

-Bill Kerman

>>
Anonymous 2012-11-04 17:14:59 No.17772858
>>17772461
If you're coming in for Munar landing, you're fucked. Always land on the light side.

>>
Anonymous 2012-11-04 17:15:48 No.17772895
>>17772651
>>17772587
>>17772525
>>17772461
Stop making your lander so damn top-heavy. Build outwards when possible. Make that shit STURDY.

>>
Anonymous 2012-11-04 17:27:29 No.17773651

[Missing image file: screenshot168.png]
>>17772858
Yeah I know, I was trying to land near another lander though.
>>17772895
But then it won't fit in my fairings.
>the rocket I'm using

>>
Anonymous 2012-11-04 17:32:01 No.17773951
FUCK THE POLICE

Landing a rover on minmus is a nightmare. So much fucking rolling.

>>
Anonymous 2012-11-04 17:37:16 No.17774310

[Missing image file: minmus.png]
>>17773951
Welp, it was a good run. Already destroyed it. Time to hit up the Mun.

>>
Anonymous 2012-11-04 17:42:47 No.17774692

[Missing image file: screenshot169.png]
>>17773651
>trying again

>>
Anonymous 2012-11-04 17:43:47 No.17774769

[Missing image file: screenshot172.png]
>>17774692
>le fuk

>>
Anonymous 2012-11-04 17:46:15 No.17774950

[Missing image file: screenshot173.png]
>>17774769
>trying to get back up

>>
Anonymous 2012-11-04 17:51:12 No.17775305

[Missing image file: screenshot175.png]
>>17774950

>>
Anonymous 2012-11-04 18:17:58 No.17777285
>tfw building with mod parts in infinitely more difficult than vanilla only parts

YOU LIED TO ME

>>
Anonymous 2012-11-04 18:25:57 No.17777842
>>17777285
>honestly believing the troll that shouts cheatjeb and aimbot at everyone
Mod parts can be overpowered, but they can also be tricky and difficult to use. The KW pack is around vanilla difficulty and balance, NP is half hard and half cheaty, and shit like the Gravity Canceller are just outright cheats.

Use your brain, and have fun with whatever you want.

>>
Anonymous 2012-11-04 18:42:08 No.17779042
>>17478117
holy fuck

>>
Anonymous 2012-11-04 18:53:03 No.17779771
>>17775305
How I did it was make a frame of girders from one of the packs. I can't remember exactly which mod, think it was a form of Sat mod.

Liquid engine and large tank on each strut, Rover in the middle and 2 RCS tanks in the middle with the RCS thrusters dotted around

>>
Anonymous 2012-11-04 18:55:54 No.17779981
>>17777842
But cheatjeb for all intents and purposes IS aimbot and you're a cunt for propagating it.
I'm talking about regular parts you can download and use like engines, tanks, structural shit and stuff.

>>
Anonymous 2012-11-04 18:58:15 No.17780152
>>17779981
>Wahh don't play a single player game how you want

I don't personally like using MechJeb but when I first started playing Kerbal I knew nothing about orbital mechanics. It consisted of me trying to go as far into space as I can but after using MechJeb and reading up on Orbiting it became so much more fun. This was before Mun appeared.

>>
Anonymous 2012-11-04 19:02:43 No.17780491
>>17780152
>it's okay to boast about shit you youreself didn't get anywhere
Get the fuck out of here, you putrid cunt.
It's fine when you do it in singleplayer but you are posting your screenshots on here and that's what's the matter.

>>
Anonymous 2012-11-04 19:05:56 No.17780784

[Missing image file: 1328220009486.png]
>>17780152
>HEY GUISE LOOK AT THIS ROCKET COOL ISN'T IT AM I NOT RAD
>faint green light coming from the side of the ship

>>
Anonymous 2012-11-04 19:07:12 No.17780896
>>17779981
One can either do all the calculations necessary (or guess at it via experience) to plot a trajectory for their launch, or they can use a utility to do it. Calling MechJeb cheating, given the amount of science and math backing a space launch, is just silly.

Also even some vanilla parts cause problems. Take that Mainsail engine that causes ships to spontaneously explode because it applies so much thrust. Things wouldnt be so bad if the devs had developed building in a sane way, with perhaps graphs instead of trees and a means of building structurally very sound frames that wont go all wibbly wobbly when given too much mass and thrust.

>>
Anonymous 2012-11-04 19:08:18 No.17781004
>>17780896
[EXECUTE]

nah

>>
Anonymous 2012-11-04 19:08:36 No.17781026
>>17780152
>mfw mechjeb wasn't around until after the mun

>>
Anonymous 2012-11-04 19:09:04 No.17781065
>>17780896
And here we go again, comparing real-life to a game. Try harder.

>>
Anonymous 2012-11-04 19:12:55 No.17781373

[Missing image file: 1335829813121.png]
>mfw all the "OMG CHEATJEB STOP CHEATING YOU AIMBOTTER" fags will stop complaining and pretend they never said anything once a MechJeb-like functionality is added to KSP vanilla or is otherwise officially endorsed by the dev team
>just like it happened with new parts, with ion engines, with electricity, with physics and aerodynamics fixes, with visualization tools, and with external calculators

>>
Anonymous 2012-11-04 19:14:45 No.17781529
Guys stop arguing over MechJeb or you'll end up as shitty as /gsg/

>>
Anonymous 2012-11-04 19:15:32 No.17781602
>>17781529
>Get absolutely told
>U MAD
>Get told some more
>This is silly we should stop

>>
Anonymous 2012-11-04 19:16:13 No.17781656
>>17781373
please refer to
>>17331247

>>
Anonymous 2012-11-04 19:16:20 No.17781667
>>17781602
>thinking I was even the guy you was arguing with
>shitting up the thread even more

>>
Anonymous 2012-11-04 19:17:36 No.17781786
>>17781656
So your hypocrisy is okay if you call it beforehand?
Cool, you're twice as awful.

>>
Anonymous 2012-11-04 19:19:12 No.17781914

[Missing image file: 1320961514769.jpg]
>>17781786
Sure I am.

>>
Anonymous 2012-11-04 19:21:19 No.17782123
Check out my new tripcode. Am I cool now?

>>
Anonymous 2012-11-04 19:23:22 No.17782315
>>17781065
A game simulating actual orbits and trajectories? The aspect I'm talking about is true to real life.

The degree of automation is excessive, yes, but until there are plugins for fly-by-wire and a comparison of current path (projected through multiple spheres of influence) with plotted, desired path (again through spheres of influence), mechjeb is the only option other than floundering in inexperience, missing your target time after time because you didnt know exactly when to launch.

The game doesnt even have fly-by-wire and you're talking about real-life comparison as if the game should be trivially easy.

>>
Anonymous 2012-11-04 19:24:34 No.17782412
>>17782315
0.18

>>
Anonymous 2012-11-04 19:29:11 No.17782742
>>17782412
That doesnt counter the argument any more than "B-B-BUT THEY'LL PATCH IT!"

>>
Anonymous 2012-11-04 19:36:48 No.17783338
What kinds of fairings are available and what mods offer them? Both detachable and fixed, please.

>>
Anonymous 2012-11-04 19:48:31 No.17784416
>>17714275
I've been there since 0.8.5. I don't hate Nova. He makes cool parts. Who gives a shit that he had a complete-remake mod? Red Orchestra was a remake mod of UT, but you don't see UT fans complaining that RO ruined UT

>>
Anonymous 2012-11-04 19:57:37 No.17785209
>>17783338
Mechanical Mouse fairings are nice, those are the ones I use.

>>
Anonymous 2012-11-04 20:05:49 No.17785957
>>17782742
But it does completely eliminate the argument.

>>
Anonymous 2012-11-04 20:06:25 No.17786007

[Missing image file: screenshot187.png]
>>17771021
>>17771080
RCS will drain fuel from the tank lowest in your staging. Place your lander's tanks in stage 0 and the big-ass one in stage 9 or w/e.

>>17780491
>>17780784
>>17779981
>implying you can cheat in a single-player sandbox game
>telling other people how to enjoy and play a game
>getting rectum-ravaged that someone is using a mod to automate a process that's been done manually over a thousand times
>implying any mod currently offers (among other pieces of info) time to ascending/descending node and other valuable rendezvous information
>implying anyone here cares that you don't like MechJeb

>>
Anonymous 2012-11-04 20:07:24 No.17786079
>>17786007
please refer to
>>17780491
you blind faggot.

>>
Anonymous 2012-11-04 20:22:07 No.17787225

[Missing image file: screenshot179.png]
>>17786079
I'm pretty sure there's no rule saying we can't post screenshots using whatever parts we want. You can use a mod that allows you to teleport anywhere in the solar system and post screenshots and I won't care. Why do you?

I've also thought of another advantage; persons with slow computers whose framerate drops to <2 fps on launch can use mechjeb to get larger rockets into orbit.

>>
Anonymous 2012-11-04 20:25:53 No.17787509
>>17787225
I agree with you, but I'm pretty sick of seeing this shit flood the thread. Can't we just agree the people who say mechjeb is cheating are cunts, and ignore them?

>>
Anonymous 2012-11-04 20:29:34 No.17787750

[Missing image file: tumblr_m2740oXvkm1qisejso1_250.png]
>>17787225
Why do I?
Because it takes zero skill to do that, it is not impressive and pretty pathetic.
When I see a screenshot, I want to see a story, I want to see that the guy made the ship himself, lifted it himself into the sky and put it himself wherever the screenshot is taken.
I want to see the effort, if I wanted to see pictures of pretty, but cheated ships, I'd do them myself.

You know, the "I MADE THIS WITH MY BARE HANDS" factor, not "lol komputer did this for me everyone tell me how good I am" factor.

>>
Anonymous 2012-11-04 20:30:53 No.17787845

[Missing image file: screenshot70.png]
>>17787509
I'm hiding each of their posts, so the thread looks fine to me. And since when has being the bigger man worked on 4chan?

I'll compromise with you people who don't like mechjeb; you don't bring it up and neither will I.

>>
Anonymous 2012-11-04 20:35:07 No.17788161

[Missing image file: 13298005184181745464737.png]
>>17787750
But not everyone is you. some people just like to see other peoples creations.
You just mad.

>>
Anonymous 2012-11-04 20:35:37 No.17788189
>>17788161
Or sane.

>>
Anonymous 2012-11-04 20:36:53 No.17788295

[Missing image file: kerbal_centrifuge_training.gif]
I don't use MechJeb myself, but I don't have any problem with it. It's still fun for both of us after all. Doesn't seem any "ethically" different than playing Minecraft in creative mode.

I personally just have fun with the failures and the trial and error.

I do think that the upcoming flight planning is going to have a better implementation though.

However, I assume that MechJeb will just get updated to work with it.

>>
Anonymous 2012-11-04 20:37:40 No.17788364

[Missing image file: screenshot165.png]
I broke my design testing save

ksc
wat r u doin
ksc
stahp

>>
Anonymous 2012-11-04 20:38:35 No.17788460

[Missing image file: screenshot96.png]
>>17787750
>zero skill
It takes more skill to build a rocket than pilot it.
>a story
Sometimes a screenshot is just "lol this was silly, look at it".
>tell me how good i am
I don't see anyone looking for praise or fishing for compliments
>cheated ships
There you go again, thinking you can cheat in a singleplayer sandbox game.
>because
You definitely care far too much about how other people play their game (and then post screens of).

Have you ever heard SSB tourneyfags complain about how items are unbalanced or unfair, or certain characters or stages are? And they demand that you play the game exactly how they tell you to? That's batshit insane, and that's for an actual multiplayer game with tournaments. Getting this upset over a single part in KSP is silly.

>>
Anonymous 2012-11-04 20:40:00 No.17788593
>>17788189
You are just having less fun man. Embrace those who cannot do complex orbital mechanics as one would embrace oneself.


captcha: hath ecksbot

>>
Anonymous 2012-11-04 20:41:50 No.17788759
>>17788593
I think you're missing something.
To Anon, the true fun of the game is not building rockets; it is complaining about building and flying rockets wrong. He is having just as much fun as any of us, because he's not playing Kerbal Space Program anymore.

He's playing Kerbal Space Program General.

>>
Anonymous 2012-11-04 20:46:12 No.17789137
>>17788759
I don't like that game very much.

>>
Anonymous 2012-11-04 20:48:05 No.17789295

[Missing image file: screenshot145.png]
>>17788759
mind = blown

>>
Anonymous 2012-11-04 21:05:16 No.17790754
>>17788460
>No mods
>no solid fuel
>Bill only
>Final Destination

>>
Anonymous 2012-11-04 21:08:25 No.17791000
Has anyone tried to achieve super-low orbit, like a few kilometers above the ground?

I don't know the mass and radius of Kerbin, but I calculate the speed needed for Earth to be something like 7900m/s.

>>
Anonymous 2012-11-04 21:10:53 No.17791187

[Missing image file: KSP Mun cruise.png]
>>17791000
Works on Mun, but not Kerbin due to the athmosphere slowing you down.
pic is me mun cruising. I didn't dare to go lower because of the hills.

>>
Anonymous 2012-11-04 21:11:17 No.17791220
>>17791000
hold on

>>
Anonymous 2012-11-04 21:12:53 No.17791321
>>17791000
Some guy actually got a mun orbit so low that it went through one of the arches.

>>
Anonymous 2012-11-04 21:18:39 No.17791858
>>17788295
I'll take your Minecraft metaphore and make it right.

Good screenshot: Building a huge fuckass awesome structure in regular mode, no cheats.
Pleb screenshot: Building said structure in creative.

>>
Anonymous 2012-11-04 21:19:01 No.17791893
>>17791000
Anything less than around 70Km and the orbit will decay extremely fast.

>>
Anonymous 2012-11-04 21:22:21 No.17792193
>>17788460
Deliberately completely missing the point, I won't even bother.

>>
Anonymous 2012-11-04 21:25:23 No.17792489

[Missing image file: screenshot195.png]
>>17791000
Persistence edited, but still lulzy.

>>
Anonymous 2012-11-04 21:31:33 No.17793047
So, when 1.8 comes out, will it be possible to build a physical ring around one of the smaller moons by docking ring segments together?

I wonder what happens when a vessel is in two SOIs at the same time.

>>
Anonymous 2012-11-04 21:33:49 No.17793238
>>17793047
Ships and stations still need to be based on a tree structure, so no real rings.

>>
Anonymous 2012-11-04 21:33:56 No.17793249
>>17793047
uhm. I don't think so. Vessels are only on rails within 2.5km of the player I believe.

>>
Anonymous 2012-11-04 21:34:41 No.17793307
>>17793047
It'll probably shoot itself off from orbit and straight into oblivion.

>>
Anonymous 2012-11-04 21:37:50 No.17793568
>>17793238
Nah, that wouldn't stop it from being possible; just make only one of the ring segments the root. People have built rings in KSP before, just not planet-encircling ones

>>
Anonymous 2012-11-04 21:41:25 No.17793879
>>17793568
You'll have a gap in the ring, though.

>>
Anonymous 2012-11-04 22:05:06 No.17796132
>>17793879
You will be able to have multiple docking points apparently.

>>
Anonymous 2012-11-04 22:10:37 No.17796646
>>17796132
Still can't dock to two points at once, though. Just like how you can't connect something at two points in the VAB to make a frame with actual strength.

>>
Anonymous 2012-11-04 22:43:40 No.17799598

[Missing image file: KSP 2012-07-24 16-34-46-66.png]
>>17791000
using mechjeb, but still

>>
Anonymous 2012-11-04 22:58:06 No.17800894
>>17799598
mechpleb

>>
Anonymous 2012-11-04 23:54:42 No.17805410

[Missing image file: screenshot68.png]
>>17792193
>has no argument
>claim entire argument as null

Sure is 4chan in here.

>>17800894
Dis nigga.

>>
Anonymous 2012-11-05 00:12:55 No.17806817

[Missing image file: more parts.png]
The top part is a new command pod

>>
Anonymous 2012-11-05 00:44:55 No.17809145
Neat, I just did my first aerobraking off of a planet. I came into Duna way too hot (about 10,000m/s relative to the sun) and there was no way I was going to be able to retro burn hard or long enough to get into orbit, so I adjusted right as I entered Duna SOI to set my Periapsis about 9000m altitude. Hit the atmosphere super fuckin hard and lost so much speed. I actually had to, at a point, burn prograde in order to keep myself from crashing into the surface.

Definitely gonna make use of that in the future

>>
Anonymous 2012-11-05 01:18:54 No.17811837
>>17809145
Real shit is done like that.
Saves a bunch of fuel to slow down from drag.

>>
Anonymous 2012-11-05 01:24:20 No.17812270
>>17809145

And just did it on the return trip to Kerbin. Noice.

>>17811837
Is there a decent way to calculate or guestimate how high to set my altitude? On my Duna attempt I had to quicksave/load a few times because too low (5000-6000) and I would burn off too much speed and land/crash, too high (11,000-20,000) and I wouldn't lose enough to make orbit, even with my ships flimsy attempt at retroburning (which seems impossible due to the massive drag forces tossing my ship about like a ragdoll).

Coming back to Kerbin I set my altitude around 15km and I was coming down whether I wanted to or not. I'd rather not just quicksave/load all the time and I feel there is a smarter way to figure out how high to set myself.

>>
Anonymous 2012-11-05 01:28:18 No.17812546
>>17809145
Just wait until you have to deal with re-entry heat. When you try to aerobrake like that with heat to deal with, you'll burn right up unless you know a good angle to come in at and have the right equipment.

>>
Anonymous 2012-11-05 01:53:51 No.17814239

[Missing image file: screenshot50.png]
>>17812270
Until re-entry heat is implemented;

MechJeb includes an aerobraking calculator to guesstimate your Ap and Pe after you aerobrake (in the landing autopilot menu).

Set your Pe to be just within the atmosphere (say by 1km or so) and see what your ending Ap is. If you are still in a hyperbolic trajectory, lower your Pe further. Once you are in an actual (if hyperbolic) orbit, your ship will hit the atmosphere on each orbit and continue to brake each time, until you lose enough velocity to no longer complete an orbit.

The autopilot will also tell you if your aerobraking will result in a landing straight up.

tl;dr MechJeb includes a calculator for aerobraking.

>>
Anonymous 2012-11-05 02:03:28 No.17814882
>>17814239
Technically that calculator is only truly accurate for Kerbin, and even then only when not doing insane shit like massive 250G aerobrakes coming in at 20km/s.
It's a good rule of thumb calculator, though.

>>
Anonymous 2012-11-05 02:13:34 No.17815578

[Missing image file: 1333142542169.jpg]
>make a new 0.17.1 build to ensure that my mods are all working
>wonder what to do now
>ion engines are broken, electricity plugins are abandoned due to 0.18
>anything I set up, like a massive RemoteTech relay, will just have to be abandoned when 0.18 appears
>any grand tour to map shit with Mapsat will just be useless since 0.18 as well
>setting up space stations right now with ad-hoc docking solutions just means that it's a crapshoot whether or not your space station will still be there by the time you rendezvous to it
>most mod-makers are quieting down and focusing on development itself since they all plan to release shit after 0.18 breaks everything and they've had time to fix things
>mfw I realize that 0.18, ironically, has killed KSP for me until it releases

>>
Anonymous 2012-11-05 02:19:28 No.17815965

[Missing image file: screenshot178.png]
>>17815578
that's why I didn't update to 0.17.1.

>I overshot Duna AGAIN, FUCK

>>
Anonymous 2012-11-05 02:34:43 No.17816951

[Missing image file: screenshot197.png]
Gonna go to Duna and back guise

>>
Anonymous 2012-11-05 02:38:43 No.17817183
>>17814882
It's pretty damn accurate even on Duna. Every time I've used it, its predicted my apoapsis accurate to within 5km or so. I've found that any lift-providing parts are what cause most of the error. You can see this by aerobraking with a ship with wings aimed at different pitches. Straight prograde or retrograde makes the wings cause the least error. -RAD or +RAD always makes your apoapsis lower than predicted. Pitches in between them vary pretty wildly.

>>
Anonymous 2012-11-05 04:45:13 No.17824583
http://forum.kerbalspaceprogram.com/entry.php/289-Resource-UI

Everything is good

>>
Anonymous 2012-11-05 04:50:32 No.17824856

[Missing image file: 1338327864530.jpg]
>>17824583
>those new right-click menus
I don't know about you but their bubbly UI aesthetic is just offputting to me.

>>
Anonymous 2012-11-05 04:57:47 No.17825208
>>17824856
I didn't mind them messing with staging and stuff, since that needed some cleaning up.

...but this... this is offputting me too. Everything looks... different. Too different.

>>
Anonymous 2012-11-05 05:34:13 No.17827113
>>17815578
I actually felt the same way about some of the 0.17.1 features, didn't want to play it knowing something better was coming along.

>>17816951
Won't be able to get back more than likely but you should be able to get there just perfectly.

>>
Anonymous 2012-11-05 08:34:59 No.17835194
>>17827113
The lander has 3.6km/s dV and a TWR of 2.6 on Duna - This should be plenty as long as I can aerobrake.

>>
Anonymous 2012-11-05 09:51:29 No.17838308
>>17825208
Looks a bit too cluttered to me. I'm sure we'll get used to it, though.

>>
Anonymous 2012-11-05 13:51:37 No.17846861
>>17824856
I agree, they at least need a box behind them.

The functionality of it looks great though.

>>
Anonymous 2012-11-05 13:54:32 No.17846954
>>17815578
Every indev game is like this. It's just one of the downsides of playing a game that's still in alpha.

Hell, Minecraft STILL has this problem.

>>
Anonymous 2012-11-05 14:15:25 No.17847546
>>17846954
Minecraft doesn't have awesome updates anymore though, unfortunately, and they haven't for a while.

I fear for the day this happens to KSP.

>>
Anonymous 2012-11-05 15:42:19 No.17850604
>>17847546
Well Minecraft is basically finished and if they were to add a bunch of stuff to it, it would become cluttered. You can only add so much to a game.

>>
Anonymous 2012-11-05 15:55:50 No.17851202
>>17815578
0.17 killed the game for me until 0.17.1 released because it crashed literally every second launch.
Le.

>>
Anonymous 2012-11-05 16:15:35 No.17852007
>>17850604
>Well Minecraft is basically finished and if they were to add a bunch of stuff to it, it would become cluttered.

You mean like it has?

>>
Anonymous 2012-11-05 16:16:39 No.17852057
>>17852007
Yeah, pretty much. I really think they need to stop updating the game. The developers are going to ruin it pretty soon.

>>
Anonymous 2012-11-05 16:21:27 No.17852248
>>17852057
The problem is that theyre adding new things instead of adding to and fleshing out existing things.

Minecraft was supposed to be so much more.

>>
Anonymous 2012-11-05 16:54:03 No.17853538
>>17788759
Holy cow, that makes sense. Personally, I quit KSP about a month ago, and I've only been playing KSPG once or twice a day since then.

Anyway, I think ignoring the trolls is the best course of action her. Or maybe they aren't trolls and actually play KSP for the bragging rights, who knows?

>>
Anonymous 2012-11-05 16:54:46 No.17853571
Remember guys there is a live stream with the devs today.

I think it is in about 2 hours

http://www(,,,,dot,,,,)twitch(,,,,dot,,,,)tv/kerbalsp

>>
Anonymous 2012-11-05 16:59:16 No.17853787
>>17853571
Really? Again? Awesome!

>>
Anonymous 2012-11-05 17:04:04 No.17854045
>>17853787
I think the timetable is every monday is the dev stream.

thursday or friday is community managers and guests.

>>
Anonymous 2012-11-05 17:09:37 No.17854285
>>17853571
>Piorn: What's wrong, Jeb-kun? Could it be you're craving my DOCKINGS?
>Rinaldrin: ewwww
>Beeftenderloin: He moved forward gracefully, then rushed forward, slamming the docking node together
>Piorn: the RCS released a satisfied hiss, as their unification was complete~

MY FUCKING SIDES

>>
Anonymous 2012-11-05 17:29:28 No.17855162

[Missing image file: screenshot182.png]
Guys, why can't I get to fucking Duna? I keep following guides that tell me to burn when 45 degrees behind Duna, but it doesn't work. My inclination is perfect too.

>>
Anonymous 2012-11-05 17:32:40 No.17855328
>>17855162
Are you sure you didn't just miss the encounter?

You apoapsis is way too far out in that screenshot.

>>
Anonymous 2012-11-05 17:36:27 No.17855509
>>17855328
I know, I burn until my apoapsis is touching Duna's orbit, then I don't get an encounter, so I burn a little more, and nothing happens. I've made it to Duna before, but I haven't lately.

>>
Anonymous 2012-11-05 17:42:01 No.17855738

[Missing image file: screenshot183.png]
>>17855509
>trying again

no encounter, do I time warp ahead a little bit and adjust?

>>
Anonymous 2012-11-05 17:46:58 No.17855960

[Missing image file: 8c4[1].jpg]
>>17853571
>>17854285
>needs account to partake in space ERP
Might as well post it here.

>I shoot my payload all over your gravity well
>I'm riding your tight launch vehicle to orbit tonight

>>
Anonymous 2012-11-05 18:12:07 No.17857269
I hope that the devs allow modders to make new celestial bodies or reform the universe entirely. I'd absolutely love for a modder to recreate our solar system and adjust everything to scale, just so people see just how difficult spacetravel is when you're not using a babbymode kerbal system where moons are next door to you.

>>17855738
You're not going to be hitting Duna at your apoapsis, you're going to be intercepting it, usually.
What I do is lower my throttle to under 50% once I've burned enough to begin to intercept the Dunar orbit, then watch the map display like a hawk until it shows an intercept. I tweak the interception from there using a little bit of prograde and retrograde burns/RCS tweaks, maybe a normal+/- burn here and there to tweak inclination.

>>
Anonymous 2012-11-05 18:41:21 No.17858686
>>17853571
http://www.twitch.tv/KerbalSP

God. Is it really that hard?

>>
Anonymous 2012-11-05 18:49:49 No.17859107
>>17815578
>0.18, ironically, has killed KSP for me until it releases
This.
They tease us and make docking, electriciy, sensors, even cheatjeb into official systems.
While it's neat that it's happening, it makes me feel that my current endeavors are futile until we have all that stuff.
Especially Docking + Fuel Transfer.
Interplanetary work will be so much easier with orbital fuel stations.

I guess practicing rendezvous is all I can do until then.

>>
Anonymous 2012-11-05 18:51:13 No.17859196
>>17859107
They're not adding cheatjeb tho, all that flight planning is gonna do is calculate an orbit for you, you're still gonna have to do all the actual flying by yourself.

>>
Anonymous 2012-11-05 18:52:57 No.17859297
>>17859196
that's a relief then.

Although that sounds very fucking cool in terms of timing SOI transfer burns.

>>
Anonymous 2012-11-05 18:55:02 No.17859395
>>17859107
This is why I generally dislike the concept of open alphas. I think the model of "spare time tech demo -> crowdfunding -> report on development and take input -> release game" is better. If there's something to play, one feels compelled to do so, but playing an incrementally realized game tends to result in boredom before its even finished, and the game is enjoyed far less tahn it would be if it were a single coherent release.

>>
Anonymous 2012-11-05 18:56:25 No.17859464
>>17859395
No, that's why modding a game under heavy development is fucking stupid.

>>
Anonymous 2012-11-05 19:02:29 No.17859831
>>17859464
Even to-be-implemented features that were not previously mods have that effect.

>>
Anonymous 2012-11-05 19:21:18 No.17861009
>>17859464
Modding a game under heavy development helps the devs in more than one way. If not completely subsumed into the main games, their lessons are learned by the devs.

Take the electricity plugins, for example. All that they're really doing now is simply taking the plugins and integrating them into the game and resource system itself. Same deal with the docking and fuel transfer, except now they're modifying the game's structure to better deal with docking instead of using the plugin ad-hoc solutions.

>>
Anonymous 2012-11-05 19:44:40 No.17862481
>>17861009
Except all that stuff was planned way before Mun was even a thing.

>>
Anonymous 2012-11-05 20:17:51 No.17864365

[Missing image file: screenshot191.png]
Stream is live, if any of you guys aren't in here.

>I finally got to Duna, no parachutes, and no landing legs because I forgot them.

>>
Anonymous 2012-11-05 20:34:56 No.17865462
Nova sounds like he doesn't get out a lot.

>>
Anonymous 2012-11-05 20:40:28 No.17865808
>>17865462
He's underage b& and not yet out of high school.

>>
Anonymous 2012-11-05 21:14:44 No.17867840

[Missing image file: screenshot194.png]
>>17864365
And I just landed on Minmus for the first time.

>>
Anonymous 2012-11-05 21:32:47 No.17869029

[Missing image file: freshfromv.jpg]
>Watch stream
>Ask a dozen relevant questions
>None are addressed

>>
Anonymous 2012-11-05 23:32:09 No.17876992

[Missing image file: screenshot0.png]
>that feel when first landing without using Mechjeb that you had your whole lander come down in one piece.

As a side note, the way the whole craft is built, by simply changing the landing legs to accommodate the size of the nuclear engines on the previous stage, I could have made this ship capable of returning to Kerbin.

I wish I would have cut out my horizonal velocity a little more while landing, but the whole mission went perfectly, especially the intercept.

>>
Anonymous 2012-11-05 23:39:18 No.17877412

[Missing image file: screenshot195.png]
Catching some sun while in orbit around Jool.

>>
Anonymous 2012-11-05 23:40:03 No.17877471

[Missing image file: screenshot198.png]
>>17877412
Vall and Tylo

>>
Anonymous 2012-11-05 23:41:23 No.17877570

[Missing image file: screenshot196.png]
>>17877471
I call this one, "A Dead Ship in the Jovian System"

>>
Anonymous 2012-11-06 02:33:23 No.17889271

[Missing image file: screenshot8.png]
I don't enjoy the new EVA control system since now I have to do a shitload of things to get a guy to stare at the camera in just the way I want him to.
It was so much easier when I could just point the camera in a certain way and press S.

>>
Anonymous 2012-11-06 02:35:44 No.17889397
>>17859196
You realize mechjeb only is OP in Kerbin's SoI. Its stupidly bad at interplanetary flight.

>>
Anonymous 2012-11-06 02:38:51 No.17889571
>>17889397
>Its stupidly bad at interplanetary flight.
I love watching Mechjeb try to do an interplanetary transfer. It's like a horny 16-year-old, half drunk at a party, trying to feel some drunken bitch up and instead falling over on his ass before giving up entirely and passing out.
Mechjeb is so hilariously bad at those transfers that it makes me giggle.

>>
Anonymous 2012-11-06 02:43:35 No.17889810

[Missing image file: screenshot200.png]
>>17889271
Did they change it in 17.1? I'm still using .17 so I wouldn't know.

>testing out my interplanetary ship, Phylactery I

>>
Anonymous 2012-11-06 03:01:26 No.17890796
torrenting this now, i'll probably buy it if i like it
after you get out of orbit do you have to wait a shitload of time to get to other planets?

>>
Anonymous 2012-11-06 03:08:24 No.17891189
>>17890796
Depends on how good you are at transfers. If you miss, you may have to wait quite a long time to get another chance.

If you get your transfer trajectory right, no, you don't need to wait long. There's time-compression, so you can speed things up quite a bit. For instance, if done in real time, a transfer to Duna (fictional Mars) would take ~65 days. With time-compression, its less than 5 minutes.

>>
Anonymous 2012-11-06 03:11:47 No.17891395
>>17890796
You can time warp. If you get a trajectory to say, Jool, even with timewarp it'll probably take a good 10 minutes to get there.

>>
Anonymous 2012-11-06 03:40:28 No.17893006

[Missing image file: screenshot199.png]
fuck I hate Laythe, I always intercept it when going to Jool. It pisses me off so much

>>
Anonymous 2012-11-06 03:57:05 No.17893882

[Missing image file: ijustwanttobeloved.jpg]
>>17893006

>>
Anonymous 2012-11-06 04:10:53 No.17894667
I really wish the devs will add a better way to timeskip pre-launch.

Waiting for planets to align via fast forward is getting tiresome

>>
Anonymous 2012-11-06 04:18:55 No.17895119
>want to use something as amazing as this >>17522375
>can't because laptop is pretty peasant tier and can't run KSP very well

>>
Anonymous 2012-11-06 04:31:46 No.17895915
>>17895119
>laptop

well there's you're problem

>>
Anonymous 2012-11-06 04:39:48 No.17896414
>>17895915
>Unity
Actually, this is his main problem.

>>
Anonymous 2012-11-06 05:51:34 No.17900629
anyone have the photos on where to burn to get to other planets. It looks really shitty and was made in paint, I want it as a reference.

>>
Anonymous 2012-11-06 06:18:11 No.17901987

[Missing image file: le.jpg]
>>17900629
not mine

>>
Anonymous 2012-11-06 06:23:31 No.17902248
>>17901987
thank you my good man.

>>
Anonymous 2012-11-06 08:44:33 No.17907158

[Missing image file: 2012-11-06_00001.jpg]
Got my comsat relay network setup; they're all in Geosynchronous orbit, flown by hand (no cheats).

>>
Anonymous 2012-11-06 09:59:31 No.17909748
>>17907158
Decent try. Too bad about the limited coverage.

>>
Anonymous 2012-11-06 14:23:25 No.17918760

[Missing image file: rzz5c[1].jpg]
how do i into spaceplanes?

The only one I ever got close to orbit (50km AP) is now a pile of wreckage and a stranded kerbal on the continent east of the KSC.

>>
Anonymous 2012-11-06 15:41:26 No.17922015

[Missing image file: screenshot179.png]
>>17918760
I try and model my planes after supersonic planes. If you want to just get a plane into the edges of space, then just build a small plane (2 to 3 fuel tanks) and use an aerospike engine, take off and go vertical, it's really the only way to get into space with a plane.

>>
Anonymous 2012-11-06 15:57:58 No.17922748
MULTIPLAYER WHEN

>/vg/station becomes real

>>
Anonymous 2012-11-06 16:03:08 No.17922929
>>17922748
>some faggot docks with /vg/station and begins slow burn
>sets it into a spin and pushes it off orbit
>TROLOLOLO

>>
Anonymous 2012-11-06 16:05:48 No.17923036
>>17922929
no public servers

invite and selfhost only

it would be glorious to do this with my friends at the space and flight university

>>
Anonymous 2012-11-06 16:07:45 No.17923128
>>17923036
How the fuck does timewarp work with multiplayer?

>>
Anonymous 2012-11-06 16:10:40 No.17923248

[Missing image file: 1342205550607.jpg]
>>17923128

NO TIMEWARP

WE WAIT

>>
Anonymous 2012-11-06 16:17:05 No.17923531

[Missing image file: screenshot17.png]
for some reason i am confident that this is gonna work

>>
Anonymous 2012-11-06 16:17:14 No.17923537
>>17923248
>space operations in real time
>your life is a VR machine onboard your craft

>>
Anonymous 2012-11-06 16:19:56 No.17923649

[Missing image file: screenshot19.png]
hhhnng

>>
Anonymous 2012-11-06 16:21:32 No.17923724
>>17923649
That is decidedly NOT swag. Looks retarded, bro.

>>
Anonymous 2012-11-06 16:22:02 No.17923747

[Missing image file: screenshot20.png]
>fuel tanks crashing everything on decoupling
i 'd have to remove a couple of struts

>>
Anonymous 2012-11-06 16:25:13 No.17923894

[Missing image file: screenshot21.png]
now that's much better

>>
Anonymous 2012-11-06 16:43:36 No.17924817

[Missing image file: screenshot23.png]
>fuel tanks flying off with no reason
i think i am gonna go with something smaller

>>
Anonymous 2012-11-06 16:46:36 No.17924971

[Missing image file: screenshot26.png]
t-there we go

>>
Anonymous 2012-11-06 17:44:50 No.17927994

[Missing image file: sup.png]
How have never reached mun and have trouble even getting 400000 away from kerbin can you give me any advice
pic related this is the ship im working on right now i can get it to 450000

>>
Anonymous 2012-11-06 18:27:54 No.17930869
>>17927994
Scrap that shit.
Begin anew.

>>
Anonymous 2012-11-06 18:32:34 No.17931148
can someone give me a basic design that will get me to the moon? i've only gotten to orbit with soemthing i made and it was extremely inefficient.
how do i add fueltanks to the side of other fuel tanks without the tricoupler?

>>
Anonymous 2012-11-06 18:35:10 No.17931287
>>17927994
Your initial stage needs more fuel. You're dumping the mainsail engines way too early. 3 full size tanks on top of each engine is what you want. And swap those other engines for mainsails as well, they're shit in atmosphere anyways.

>>
Anonymous 2012-11-06 22:35:59 No.17946229

[Missing image file: Udvar-Hazy%20Space.jpg]
Am I the only one who really wants a Space Museum?
I imagine a passively online show room for successful landings/first orbits failed landings and a list of deaths as well as a show room for screen shots. Might also work well once they implement money into the game.
Thoughts?

>>
Anonymous 2012-11-06 22:40:14 No.17946475
>>17946229
This is genius, tell it to the devs post-haste.

>>
Anonymous 2012-11-06 23:35:55 No.17950348
>>17946475
How though?

>>
Anonymous 2012-11-06 23:42:45 No.17950830
>>17950348
Go to the forums or the IRC and talk that shit up.

>>
Anonymous 2012-11-06 23:45:11 No.17950994
>>17946229
I hope they do something like this. I want to be able to see other people's monstrosities

>>
Anonymous 2012-11-06 23:46:15 No.17951067
Do you lot think sustainable engines thrusting toward the sun would be a viable means of traveling faster in an orbit?

I'd calculate the amount of thrust needed for a significant speed increase if I had some numerical data.

>>
Anonymous 2012-11-07 03:08:30 No.17964323

[Missing image file: screenshot203.png]
Post interplanetary spacecraft.

>not interplanetary yet.

>>
Anonymous 2012-11-07 06:13:05 No.17973762
>>17964323
>those ion engines are fucked and those solar panels kill my FPS for some reason
The set seems neat though.

>>
Anonymous 2012-11-07 06:19:56 No.17974089
>>17973762
that's a bug in the electricity plugin if your power goes too low or something

>>
Anonymous 2012-11-07 11:04:01 No.17984687

[Missing image file: Like a Jool in the sky.png]
bump

>>
Anonymous 2012-11-07 19:42:23 No.18003880
ETA for 0.18?

>>
Anonymous 2012-11-07 19:44:14 No.18003973
>>18003880
Some people think the middle of November, some people think it'll come out for Christmas.
>>17973762
>ion engines
I'm not using the ion engines because they are so fucking slow. I just use nuclear engines and the solar panels are decoration.

>>
Anonymous 2012-11-07 19:48:32 No.18004207
>>18003973
>slow
Theyre sustainable. Thats the point. Stack a bunch of them up with large power draw if you want something powerful.

>>
Anonymous 2012-11-07 19:52:17 No.18004434
>>18003973
>I'm not using the ion engines because they are so fucking slow.
Slow but with an immense amount of delta-v. Hook up enough batteries/panels/generators/whatever to enough of them, and you have a renewable source of delta-v which is only limited by the propellant, which is insanely efficient.

They're not going to let you land anywhere, and they're not useful for emergency maneuvers, but they are fucking great for transfers and orbital changes.

>>
Anonymous 2012-11-07 19:56:08 No.18004650
Fuel/resource transfer in 0.20 yes/no

>>
Anonymous 2012-11-07 19:57:39 No.18004734
>>18004434
It is infinite delta-v, isnt it?

>>
Anonymous 2012-11-07 20:16:36 No.18005946
>>18004734
No, they still need a tiny bit of fuel too.

>>
Anonymous 2012-11-07 20:26:25 No.18006637

[Missing image file: screenshot37.png]
This thing was supposed to land on Mun only but... its design kinda worked well enough to strap a nuclear engine on it and send it off to whatever planet got in the way.

>>
Anonymous 2012-11-07 20:28:28 No.18006790

[Missing image file: screenshot43.png]
>>18006637
Got caught in Mun's SOI, so I said why not and attempted my first ever gravity sling.
It's scary to rely on KSP's wacky altitude meter.

>>
Anonymous 2012-11-07 20:33:30 No.18007108

[Missing image file: out.screenshot46.png]
[Chilling] in the interplanetary space, out of Kerbin's reach.

...destination turns out to be...

>>
Anonymous 2012-11-07 20:34:39 No.18007176

[Missing image file: screenshot48.png]
Yep.

>>
Anonymous 2012-11-07 20:40:38 No.18007608

[Missing image file: screenshot51.png]
After dumping the fatass engine and fuel tanks, leaving only the lander, I set my mind on landing on Gilly.

She ate my first spaceship in this version (0.17, not 0.17.1), when I severely overestimated her gravity, so this time I was very careful.
I thought she was like Minmus and not a house-sized piece of rock.

>>
Anonymous 2012-11-07 20:41:28 No.18007649

[Missing image file: screenshot53.png]

>>
Anonymous 2012-11-07 20:43:31 No.18007763

[Missing image file: screenshot57.png]
>tfw no warp below 8k

>>
Anonymous 2012-11-07 20:46:44 No.18007995

[Missing image file: screenshot64.png]
Decided to take jetpack taxi and descended onto the surface on foot.
Stupid low gravitation, can't even make a step without floating five metres up into the vacuum.

>>
Anonymous 2012-11-07 20:49:47 No.18008230

[Missing image file: screenshot67.png]
...here you can see the perfect example how well stupidity and luck work together.
This is after I saved the lander roughly fifteen metres above the ground by jetting up to it while it was falling down fast without me expecting, grabbing the ladder and quickly putting the thrust to maximum.

>>
Anonymous 2012-11-07 20:51:05 No.18008338

[Missing image file: screenshot101.png]
>>17964323

I just cannot wait for 0.18. gonna add shuttles to this and go on a five year voyage.

>>
Anonymous 2012-11-07 20:52:21 No.18008442

[Missing image file: screenshot78.png]
And who picked this place for landing is beyond me.
I bounced around like an idiot before the lander settled, but not before it almost toppled over on the steep slope.

>>
Anonymous 2012-11-07 20:54:28 No.18008605

[Missing image file: screenshot80.png]
Then me, oblivious to aerobraking mechanics decided to take a trip to Eve.

With a bit of luck I'd have enough fuel to land AND get back into the orbit. Or at least that's what I thought.

>>
Anonymous 2012-11-07 20:55:37 No.18008682

[Missing image file: screenshot83.png]
le /v/ meme

>>
Anonymous 2012-11-07 20:56:49 No.18008769
>>18008682
thanks doc

>>
Anonymous 2012-11-07 20:57:19 No.18008812

[Missing image file: screenshot85.png]
And this is where I lose everything except parachutes, ASAS, command pod and a structural adapter.
Even the fancy lights. ;_;

>>
Anonymous 2012-11-07 20:59:14 No.18008928

[Missing image file: screenshot95.png]
Have fun, Bill!

I swear I'm going to rescue you one day!

>>
Anonymous 2012-11-07 20:59:37 No.18008948

[Missing image file: AwC2c.jpg]
Getting to Eve and back with stock parts. No small task.

>>
Anonymous 2012-11-07 20:59:49 No.18008963
>>18008338
I saw this in the last thread, how well does that engine work? I tried using them and it ran out of fuel pretty fast.

>>
Anonymous 2012-11-07 21:02:07 No.18009097

[Missing image file: screenshot93.png]
SUCK IT, MECHPLEBS

AHAHAHA

>>
Anonymous 2012-11-07 21:04:29 No.18009250
>>18009097
>getting to the planet that requires the least amount of delta-v of all of them
>relying on chutes to make a descent
>not even having enough delta-v to make it back to Kerbin
There is only one pleb here, and that is you.

>>
Anonymous 2012-11-07 21:05:02 No.18009282
>>18009250
>also using mod parts

>>
Anonymous 2012-11-07 21:05:55 No.18009340

[Missing image file: 1327336118920.png]
>>18009250
Yeah okay.

>>
Anonymous 2012-11-07 21:07:15 No.18009416

[Missing image file: gethomefromeve.jpg]
>>18009097
I may use mechjeb, but at least my guy knows he'll make it home >_>

>>
Anonymous 2012-11-07 21:08:19 No.18009486
>get a mum encounter
>game crash

Fuck.

>>
Anonymous 2012-11-07 21:09:08 No.18009545
>>18009486
Ithe only encounter I get is with ur mum
get rekd kiddo

>>
Anonymous 2012-11-07 21:15:15 No.18009972
>>18008948
muscle car of rocket science.

>>
Anonymous 2012-11-07 21:18:34 No.18010180
>>18009250
>>18009282
not even him but you're ridiculously deranged

>>
Anonymous 2012-11-07 21:26:50 No.18010757

[Missing image file: safeorbit.jpg]
>>18009416
>>18008948
...and after taking off from Eve's surface, this is all that's left once in orbit. Not enough fuel to get home on his own, but he's in a stable orbit and I have a second ship coming to pick him up.

Working on a new version atm that'll be capable of returning on it's own by lugging an LV-N to the surface and back...







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