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I'm making a Super Mario World hack, but this time I want to give my sprites custom textures. So, my aim is to replace every sprite in the game with a different pokemon, that I'd draw in myself. The colour of the enemy won't make a difference, and the basic shape of the pokemon has to be vaguely what the enemy sprite looks like. I'm focusing on the function of the enemy over the appearance.
For example, Onix would be perfect to replace a Pokey, whereas a squirtle would not, because it's not a tall Pokemon, nor would it fit in a desert theme, where a pokey belongs, etc.
Since there's too many sprites/pokemon to think about at once, I thought I'd ask you guys, if you wouldn't mind suggesting some good ideas about what to replace with what. So far I've got Slowbro could be a koopa, then when you jump on it a shell(der) appears, and a slowpoke flies out of it.
/vp/ makes a game general
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Old thread: >>10712329
GODDAMN YOU READ THIS IF YOU'RE GOING TO BE POSTING
Link to the wiki:
>work on Pokemon already on the suggestion page
>we need more grass and fighting types, and more flying types that aren't birds
>more plants and object pokemon, fewer animals
>prevos and evos for official fakemon
>Region, characters, plots, maps, music. If you can work on it, do so!
>Continue working on maps and character development
>Every pokemon in the official pokemon image is there for a reason, it got 66% of approval in the surveys.
>We will revised every official mon after we're done with the pokedex, but for now, focus on the ones that still needs work.
>Don't submit fakemon that you didn't make for this project
>Yes, we're trying to make this into real game, but we haven't decide between ROM hacking and RPG maker+essentials yet.
>We aren't trying to duplicate GameFreak's mistakes, if your reasoning about anything is that "GameFreak has done it and we should do it to" instead of "This is a legitimately good idea that we should incorporate, regardless of whether or not Game Freak has done it", then you are retarded. Don't bother posting.
Types we have:
(Only fully evolved/standalone pokemon count, dual types add a point to both their types)
>ice: 4 (try to avoid making new ice types)
>ground: 8 (try to avoid making new ground types)
>bug: 9 (try to avoid making new bug types)
>dark: 9 (try to avoid making new dark types)
Normal, water, grass and flying types should be the most common.
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I feel like training a Rotom, /vp/, but I'm undecided as to which one. I don't need to cover any certain type deficiencies, and I don't battle competitively, so my ultimate decision won't be based on which is "best" for that kind of thing. So, convince me: which Rotom is your favorite, and why?