9 more posts in this thread. [Missing image file: 421283_2747611650809_1273082856_321(...).jpg]
Alright, listen up, Emulator users. I decided to share some knowledge with you. It's a loophole of sorts that GF never found in Gen IV games (DPPt and HGSS are all exploitable) ONLY. With this 'glitch' of sorts, wild encounters will have roughly a 50% chance of being shiny. Feel free to insult me if that makes you feel better about yourself, but I've no reason whatsoever to lie.
>Pokesav or RNG skills (you need a specific ID Number + Secret ID number combo)
>Male pokémon with Cute Charm
>ID or TID means (Trainer) ID. SID means Secret ID.
Basically, input specific ID/SIDs like 10169 / 10161, go into a battle with the Cute Charm male, and voilá.
>This is a fucking magnet. How does it work?
It's a loophole in the PID (Personality ID) generating process. Since I'm not an engineer or anything, I can't explain, but smogon's data mining threads have detailed explanations.
1. Only specific ID / Secret ID combos work. I know for a fact both numbers must be pretty close to each other, though.
2.Each ID/SID features only 7 possible natures for shinies. In other words, all shiny mons encountered when abusing Cute Charm will be restricted to 7 possible natures.
3.This doesn't work with...
d)Pokémon with a 75%+ chance of being male
e)Gifts, like Eevee or the Starters
28 more posts in this thread. [Missing image file: beheeyem.jpg]
I expected Beheeyem to take hits like a champ, Recover off the damage, and return fire in spades like Reuniclus. In reality, it can't function without Trick Room, and can't make the most of its DW ability, Analytic.