/vp/ Makes a Game General
95 more posts in this thread. [Missing image file: Finalized Dex Order 061713.jpg]
IF YOU ARE NEW PLEASE READ FAQ HERE:
Current Demo of the Game:
Current Comments Pastebin:
Right now we need:
>Design Revisions (For Pokemon with less then 66% approval rating)
>Region details & Mapping
>Names (Make sure to add your ideas to the wiki or forum!)
>Movepools, Stats & Abilities
>All the rest of the dex info
If you have constructive ideas for revisions, post them. If you're going to complain about the starters, don't.
Ideas are only as good as the person willing to execute them.
If you're working on maps, music, programs or art, please continue!
>All submissions are closed at this time!
>Pokemon with Green Arrows are ready design wise to go in game, they can still be changed but your time is much better spent elsewhere.
>The region is based off of South and Central America, but not everything needs to be Latin American in nature.
>Yes, we are making this a game, and we're using RPG Maker to do it.
>The dex has low quality images, check the wiki for better quality.
>Spriters need to stop making the sprites direct copies of the art! They need to make sure they are facing the right way!
> If you do not like a design give constructive criticism so we know best how to change it!
>We are really trying to capture the spirit of Pokemon games. We want to make this a fun and enjoyable experience for any Pokemon player.
>We are not adding Fairy Type.
Clash's art folder:
Also SZ's Sugi'ed art so far:
63 more posts in this thread. [Missing image file: sneasel.png]
Continued from >>12696106
Nuzlocke thread guys
You can race other anons, or just play casually and show your progress
If you don't know what a Nuzlocke is, here are the rules:
1) You must name all pokemon.
2) You can only catch the very first pokemon you come across in a route.
2a) If you knocked it out, too bad. No second chances.
2b) This is any encounter in a route. Random grass battle, sudden ambush in a cave, scripted encounter like Sudowoodo, or surf/rod encounter. One pokemon, one chance, one route.
3) If a pokemon in your party faints, you have to release it. You can't revive it with a pokemon ability, move, item, or center. 0 health is permanent death.
Some exceptions can be made(if you're that casual) like being able to revive your starter once, or always catching shinies.
I am using a randomizer for Pokemon Emerald.
1 more posts in this thread. [Missing image file: punnett_square.png]
So with the whole "X and Y" thing going on and all the speculation about genetics, I was thinking about genetics in general. All of this talk made me think back to all of the shit I learned about variation in High School, and so I was wondering what Pokemon would be like with this aspect.
Think about what we have seen already:
>Pokemon can pass certain traits through breeding (moves, shininess to an extent)
>Variation among species (shininess, ability, nature)
What if in the next Pokemon we got to look at our Pokemon's genes? For example, there would be variation in size, color, nature, ability... Stuff like that, passed on through breeding in the Day Care Center. I think it would be a great way to teach kids about genetics. What do you guys think?