138 more posts in this thread. [Missing image file: photo.jpg]
First off, I'd like to say I'm sorry. I'm so sorry for what I'm about to do. Please, if you live in America, get supplies, find shelters, be prepared for the worst. Heck even leave the country. Things are about to get really messed up here, and it's partially my fault. I want as many people to survive this as possible. The less injuries and deaths the better. But it has to happen, I don't know another way. I'm sorry.
In the near future, a series of events is going to occur. I shouldn't be telling you this, but I don't want people to die needlessly. The west coast is going to be struck by massive earthquakes. The east coast will be hit by storms and the sea. The middle states will be struck with tornadoes and fire, as well as flooding from rivers. These events are all going to happen within a very short time span of one another, and will leave the country in devastation, in a state of crisis.
All I'm asking is, please be prepared. It's time to buckle down. Spread the word so your family and friends will too. It's already begun, and it's only going to get worse.
I will desperately hope that what I've learned is wrong. Until the day comes , at least I finally said something. Best of luck to you all. Stay safe.
66 more posts in this thread. [Missing image file: Bruce_Wayne_BTAS.jpg]
Sup /x/, this'll be a short thread (at least for me, feel free to update it after I leave) but I was thinking of making an /x/-based game.
Concept was that you get to choose between good, neutral, and evil, and storyline would progress from there with the ending being different dependent on your path. Now I have a feeling I won't finish the project, as I'm usually busy, but it's on my mind and I wanted to see what the consensus on such a project would be.
Also, what should I add in? What are some good, low term "monsters" and who/what are some good "bosses/end bosses" for each path?
If I get enough interest and ideas to work with, I'll give it a shot and at least release a demo.