Final Fantasy XVI producer Naoki Yoshida shared details of the project’s development. He noted that the authors will not be able to show the game this year, although they promised to do so. Now a full-fledged presentation should take place in the spring of 2022.
According to Yoshida, the pandemic and its limitations are to blame. Authors have become much slower to work from home and even more dependent on outsourcing teams from other countries. The presentation is almost ready, but the developers want to show the first gameplay trailer in the best possible condition.
According to Yoshida, due to the difficulties caused by the pandemic, part of the team had to be transferred to remote work, which in turn made it difficult to communicate with the Tokyo office and led to delays. Because of this, the planned plan has shifted by six months, so a new portion of the details will have to wait until the spring of 2022.
As a reminder, Final Fantasy XVI is being developed for the PS5.
Now the developers are working on character models – it remains to improve their quality. Initially, a small team worked on the project – then the authors focused on the storyline. New people began to be recruited after the basic concept was ready.